From 71c26a829e186dcc9281d0e16d986632113d5355 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Fri, 1 May 2015 12:10:03 +0200 Subject: [PATCH] gsdx-ogl: forget to remove this useless call It is done once in Device Creation instead of per stencil object --- plugins/GSdx/GSDeviceOGL.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/plugins/GSdx/GSDeviceOGL.h b/plugins/GSdx/GSDeviceOGL.h index 7467e51589..a543c4697f 100644 --- a/plugins/GSdx/GSDeviceOGL.h +++ b/plugins/GSdx/GSDeviceOGL.h @@ -178,9 +178,6 @@ public: , m_stencil_func(0) , m_stencil_spass_dpass_op(GL_KEEP) { - // Only needed once since m_stencil_mask is constant - // Control which stencil bitplane are written - glStencilMask(0xFF); } void EnableDepth() { m_depth_enable = true; }