mirror of https://github.com/PCSX2/pcsx2.git
PCSX2: Avoid enabling VuClipFlag at some scenarios
VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used. Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
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@ -277,6 +277,10 @@ static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game) {
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if (game.keyExists(key))
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if (game.keyExists(key))
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{
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{
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// VuClipFlag hack is only used by the SuperVu1 Recompiler.
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if (id == Fix_VuClipFlag && (!g_Conf->EmuOptions.Cpu.Recompiler.EnableVU1 || g_Conf->EmuOptions.Cpu.Recompiler.UseMicroVU1))
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continue;
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bool enableIt = game.getBool(key);
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bool enableIt = game.getBool(key);
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dest.Gamefixes.Set(id, enableIt);
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dest.Gamefixes.Set(id, enableIt);
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PatchesCon->WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled");
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PatchesCon->WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled");
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