mirror of https://github.com/PCSX2/pcsx2.git
Wx: Remove AA1 option from the gui.
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0529ce2bc4
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@ -1420,7 +1420,6 @@ void GSApp::Init()
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#else
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m_default_configuration["linux_replay"] = "1";
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#endif
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m_default_configuration["aa1"] = "1";
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m_default_configuration["accurate_date"] = "1";
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m_default_configuration["accurate_blending_unit"] = "1";
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m_default_configuration["AspectRatio"] = "1";
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@ -130,8 +130,6 @@ const char* dialog_message(int ID, bool* updateText)
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"Note: This hack has an impact on performance.\n");
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case IDC_AFCOMBO:
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return cvtString("Reduces texture aliasing at extreme viewing angles.");
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case IDC_AA1:
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return cvtString("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it.");
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case IDC_SWTHREADS:
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case IDC_SWTHREADS_EDIT:
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return cvtString("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging)\n"
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@ -307,7 +307,6 @@ RendererTab::RendererTab(wxWindow* parent)
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auto* sw_checks_box = new wxWrapSizer(wxHORIZONTAL);
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m_ui.addCheckBox(sw_checks_box, "Auto Flush", "autoflush_sw", IDC_AUTO_FLUSH_SW, sw_prereq);
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m_ui.addCheckBox(sw_checks_box, "Edge Antialiasing (Del)", "aa1", IDC_AA1, sw_prereq);
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m_ui.addCheckBox(sw_checks_box, "Mipmapping", "mipmap", IDC_MIPMAP_SW, sw_prereq);
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software_box->Add(sw_checks_box, wxSizerFlags().Centre());
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