mirror of https://github.com/PCSX2/pcsx2.git
GS-d3d12: Remove scale factor clamp.
Already handled in config so it's duplicate.
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@ -985,7 +985,7 @@ GSDevice12::ComPtr<ID3DBlob> GSDevice12::GetUtilityVertexShader(const std::strin
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GSDevice12::ComPtr<ID3DBlob> GSDevice12::GetUtilityPixelShader(const std::string& source, const char* entry_point)
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{
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ShaderMacro sm_model(m_shader_cache.GetFeatureLevel());
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sm_model.AddMacro("PS_SCALE_FACTOR", std::max(1u, GSConfig.UpscaleMultiplier));
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sm_model.AddMacro("PS_SCALE_FACTOR", GSConfig.UpscaleMultiplier);
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return m_shader_cache.GetPixelShader(source, sm_model.GetPtr(), entry_point);
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}
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@ -1533,7 +1533,7 @@ const ID3DBlob* GSDevice12::GetTFXPixelShader(const GSHWDrawConfig::PSSelector&
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return it->second.get();
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ShaderMacro sm(m_shader_cache.GetFeatureLevel());
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sm.AddMacro("PS_SCALE_FACTOR", std::max(1u, GSConfig.UpscaleMultiplier));
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sm.AddMacro("PS_SCALE_FACTOR", GSConfig.UpscaleMultiplier);
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sm.AddMacro("PS_FST", sel.fst);
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sm.AddMacro("PS_WMS", sel.wms);
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sm.AddMacro("PS_WMT", sel.wmt);
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