Gamedb: remove no longer needed patches

This commit is contained in:
Mrlinkwii 2022-05-31 11:44:05 +01:00 committed by refractionpcsx2
parent 0b557fe265
commit 6db871958e
1 changed files with 0 additions and 303 deletions

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@ -15611,35 +15611,9 @@ SLES-53380:
SLES-53381:
name: "King of Fighters 2002"
region: "PAL-E"
patches:
CF1D71EE:
content: |-
author=kozarovv (adapted by Immersion95)
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,08056677
patch=1,EE,001599D4,word,0803ff00
patch=1,EE,001599D8,word,4bea497d
SLES-53382:
name: "King of Fighters 2003"
region: "PAL-E"
patches:
B967F21F:
content: |-
author=kozarovv (adapted by Immersion95)
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,08053967
patch=1,EE,0014E594,word,0803ff00
patch=1,EE,0014E598,word,4bea497d
SLES-53383:
name: "Metal Slug 5"
region: "PAL-E"
@ -17229,19 +17203,6 @@ SLES-53998:
SLES-53999:
name: "King of Fighters, The - Neo Wave"
region: "PAL-E"
patches:
F5090D15:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080f7913
patch=1,EE,003de444,word,0803ff00
patch=1,EE,003de448,word,4bea497d
SLES-54002:
name: "FlatOut 2"
region: "PAL-M5"
@ -18121,19 +18082,6 @@ SLES-54394:
SLES-54395:
name: "NeoGeo Battle Coliseum"
region: "PAL-E"
patches:
FE883E27:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,08051f9f
patch=1,EE,00147e74,word,0803ff00
patch=1,EE,00147e78,word,4bea497d
SLES-54396:
name: "Cricket 07"
region: "PAL-E"
@ -18204,19 +18152,6 @@ SLES-54436:
SLES-54437:
name: "King of Fighters XI"
region: "PAL-E"
patches:
542210E4:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080980cb
patch=1,EE,00260324,word,0803ff00
patch=1,EE,00260328,word,4bea497d
SLES-54439:
name: "Okami"
region: "PAL-M3"
@ -20264,29 +20199,6 @@ SLES-55278:
SLES-55280:
name: "King of Fighters '98 - Ultimate Match"
region: "PAL-E"
patches:
E7516A6E:
content: |-
author=refraction
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
// Menu is still broken only in 50hz mode, 60hz is mostly fine.
patch=1,EE,00100cc8,word,24050004
patch=1,EE,004492ec,word,3c020041
patch=1,EE,004492f0,word,34453413
patch=1,EE,00438a3c,word,3c021341
patch=1,EE,00438a44,word,34423413
patch=1,EE,001699d0,word,34853413
patch=1,EE,001699cc,word,3c040041
patch=1,EE,00438a30,word,24020004
patch=1,EE,00438b98,word,3c020043
patch=1,EE,00438b9c,word,34424343
patch=1,EE,001dfa60,word,24034343
patch=1,EE,00178614,word,24064343
patch=1,EE,0015e5b8,word,240a4343
SLES-55281:
name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess"
region: "PAL-M3"
@ -34185,19 +34097,6 @@ SLPS-25346:
SLPS-25347:
name: "King of Fighters 2002, The"
region: "NTSC-J"
patches:
ABD16263:
content: |-
author=kozarovv (adapted by Immersion95)
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,0805E04B
patch=1,EE,00178124,word,0803ff00
patch=1,EE,00178128,word,4bea497d
SLPS-25348:
name: "Kokoro no Tobira [Limited Edition]"
region: "NTSC-J"
@ -34440,19 +34339,6 @@ SLPS-25406:
SLPS-25407:
name: "King of Fighters 2003, The"
region: "NTSC-J"
patches:
D2EC432D:
content: |-
author=kozarovv (adapted by Immersion95)
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080C5783
patch=1,EE,00315E04,word,0803ff00
patch=1,EE,00315E08,word,4bea497d
SLPS-25408:
name: "Armored Core - Nine Breaker"
region: "NTSC-J"
@ -34591,35 +34477,9 @@ SLPS-25447:
SLPS-25448:
name: "King of Fighters '94, The - Rebout [Special Pack]"
region: "NTSC-J"
patches:
E74F7C39:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080836b3
patch=1,EE,0020dac4,word,0803ff00
patch=1,EE,0020dac8,word,4bea497d
SLPS-25449:
name: "King of Fighters '94, The - Rebout"
region: "NTSC-J"
patches:
E64F90E5:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080836b3
patch=1,EE,0020dac4,word,0803ff00
patch=1,EE,0020dac8,word,4bea497d
SLPS-25450:
name: "Tales of Rebirth"
region: "NTSC-J"
@ -34868,19 +34728,6 @@ SLPS-25525:
name: "King of Fighters, The - NeoWave"
region: "NTSC-J"
compat: 5
patches:
0109B59E:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080f66db
patch=1,EE,003d9b64,word,0803ff00
patch=1,EE,003d9b68,word,4bea497d
SLPS-25526:
name: "Medical 91"
region: "NTSC-J"
@ -34993,19 +34840,6 @@ SLPS-25558:
name: "NeoGeo Battle Coliseum"
region: "NTSC-J"
compat: 5
patches:
7D6924E8:
content: |-
author=kozarovv (adapted by Immersion95)
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080CE49B
patch=1,EE,00339264,word,0803ff00
patch=1,EE,00339268,word,4bea497d
SLPS-25559:
name: "Samurai Spirits - Tenkaichi Kenkakuden"
region: "NTSC-J"
@ -35434,19 +35268,6 @@ SLPS-25660:
name: "King of Fighters XI, The"
region: "NTSC-J"
compat: 5
patches:
E4BB51C1:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080c274f
patch=1,EE,00309d34,word,0803ff00
patch=1,EE,00309d38,word,4bea497d
SLPS-25661:
name: "King of Fighters, The - Nests"
region: "NTSC-J"
@ -35847,29 +35668,6 @@ SLPS-25782:
SLPS-25783:
name: "King of Fighters '98, The - Ultimate Match"
region: "NTSC-J"
patches:
FD714FCB:
content: |-
author=refraction, kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
patch=1,EE,00100cc8,word,24050004
patch=1,EE,00229720,word,3c050041
patch=1,EE,00229724,word,34a63413
patch=1,EE,004f2d68,word,24020004
patch=1,EE,004f2d7c,word,3c021341
patch=1,EE,004f2d84,word,34423413
patch=1,EE,0021e804,word,24084343
patch=1,EE,0023761c,word,24084343
patch=1,EE,00237f8c,word,24084343
patch=1,EE,0029d6d0,word,24084343
patch=1,EE,00503108,word,3c030041
patch=1,EE,0050310c,word,34633413
patch=1,EE,004f2ee8,word,3c020043
patch=1,EE,004f2ef0,word,34424343
SLPS-25784:
name: "Another Century's Episode 3 - The Final"
region: "NTSC-J"
@ -36253,19 +36051,6 @@ SLPS-25914:
SLPS-25915:
name: "King of Fighters 2002, The - Unlimited Match"
region: "NTSC-J"
patches:
0A70CB4C:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,08139d9b
patch=1,EE,004e7664,word,0803ff00
patch=1,EE,004e7668,word,4bea497d
SLPS-25917:
name: "Sacred Blaze"
region: "NTSC-J"
@ -36338,19 +36123,6 @@ SLPS-25961:
SLPS-25983:
name: "King of Fighters 2002, The - Unlimited Match"
region: "NTSC-J"
patches:
439656F5:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,081079b3
patch=1,EE,0041e6c4,word,0803ff00
patch=1,EE,0041e6c8,word,4bea497d
SLPS-25987:
name: "Amagami [EBKore+]"
region: "NTSC-J"
@ -41215,35 +40987,9 @@ SLUS-20994:
SLUS-20995:
name: "King of Fighters 2002 & 2003 [Disc1of2]"
region: "NTSC-U"
patches:
7F74D8D0:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,0805ce3b
patch=1,EE,001738e4,word,0803ff00
patch=1,EE,001738e8,word,4bea497d
SLUS-20996:
name: "King of Fighters 2002 & 2003 [Disc2of2]"
region: "NTSC-U"
patches:
0334185F:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,080c60bf
patch=1,EE,003182F4,word,0803ff00
patch=1,EE,003182F8,word,4bea497d
SLUS-20997:
name: "Midway Arcade Treasures 2"
region: "NTSC-U"
@ -44543,19 +44289,6 @@ SLUS-21687:
name: "King of Fighters XI, The"
region: "NTSC-U"
compat: 5
patches:
581A4DAA:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,08087ea3
patch=1,EE,0021fa84,word,0803ff00
patch=1,EE,0021fa88,word,4bea497d
SLUS-21688:
name: "MotoGP '07"
region: "NTSC-U"
@ -44650,19 +44383,6 @@ SLUS-21707:
SLUS-21708:
name: "NeoGeo Battle Coliseum"
region: "NTSC-U"
patches:
3724DA5C:
content: |-
author=kozarovv
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
patch=1,EE,000ffc00,word,f88a0000
patch=1,EE,000ffc04,word,a080000b
patch=1,EE,000ffc08,word,0804f553
patch=1,EE,0013d544,word,0803ff00
patch=1,EE,0013d548,word,4bea497d
SLUS-21709:
name: "Obscure - The Aftermath"
region: "NTSC-U"
@ -45160,29 +44880,6 @@ SLUS-21816:
name: "King Of Fighters 98 - Ultimate Match"
region: "NTSC-U"
compat: 5
patches:
E5A904B3:
content: |-
author=refraction
// Fix for Depth precision.
// Game fills upper 16bits of depth with 0xFFFF.
// This results in a really high 32 bit value which is then converted to float
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
patch=1,EE,00100cc8,word,24050004
patch=1,EE,00168b7c,word,3c050041
patch=1,EE,00168b80,word,34a63413
patch=1,EE,00436f48,word,24020004
patch=1,EE,00436f54,word,3c021341
patch=1,EE,00436f5c,word,34423413
patch=1,EE,001de210,word,24084343
patch=1,EE,00177524,word,24084343
patch=1,EE,00176BF4,word,24084343
patch=1,EE,0015D890,word,24084343
patch=1,EE,004475c4,word,3c030041
patch=1,EE,004475c8,word,346c3413
patch=1,EE,004370b0,word,3c020043
patch=1,EE,004370b4,word,34424343
SLUS-21817:
name: "SBK Superbike World Championship"
region: "NTSC-U"