mirror of https://github.com/PCSX2/pcsx2.git
Gamedb: remove no longer needed patches
This commit is contained in:
parent
0b557fe265
commit
6db871958e
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@ -15611,35 +15611,9 @@ SLES-53380:
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SLES-53381:
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name: "King of Fighters 2002"
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region: "PAL-E"
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patches:
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CF1D71EE:
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content: |-
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author=kozarovv (adapted by Immersion95)
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,08056677
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patch=1,EE,001599D4,word,0803ff00
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patch=1,EE,001599D8,word,4bea497d
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SLES-53382:
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name: "King of Fighters 2003"
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region: "PAL-E"
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patches:
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B967F21F:
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content: |-
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author=kozarovv (adapted by Immersion95)
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,08053967
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patch=1,EE,0014E594,word,0803ff00
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patch=1,EE,0014E598,word,4bea497d
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SLES-53383:
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name: "Metal Slug 5"
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region: "PAL-E"
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@ -17229,19 +17203,6 @@ SLES-53998:
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SLES-53999:
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name: "King of Fighters, The - Neo Wave"
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region: "PAL-E"
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patches:
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F5090D15:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080f7913
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patch=1,EE,003de444,word,0803ff00
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patch=1,EE,003de448,word,4bea497d
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SLES-54002:
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name: "FlatOut 2"
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region: "PAL-M5"
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@ -18121,19 +18082,6 @@ SLES-54394:
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SLES-54395:
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name: "NeoGeo Battle Coliseum"
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region: "PAL-E"
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patches:
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FE883E27:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,08051f9f
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patch=1,EE,00147e74,word,0803ff00
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patch=1,EE,00147e78,word,4bea497d
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SLES-54396:
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name: "Cricket 07"
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region: "PAL-E"
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@ -18204,19 +18152,6 @@ SLES-54436:
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SLES-54437:
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name: "King of Fighters XI"
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region: "PAL-E"
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patches:
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542210E4:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080980cb
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patch=1,EE,00260324,word,0803ff00
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patch=1,EE,00260328,word,4bea497d
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SLES-54439:
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name: "Okami"
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region: "PAL-M3"
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@ -20264,29 +20199,6 @@ SLES-55278:
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SLES-55280:
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name: "King of Fighters '98 - Ultimate Match"
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region: "PAL-E"
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patches:
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E7516A6E:
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content: |-
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author=refraction
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
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// Menu is still broken only in 50hz mode, 60hz is mostly fine.
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patch=1,EE,00100cc8,word,24050004
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patch=1,EE,004492ec,word,3c020041
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patch=1,EE,004492f0,word,34453413
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patch=1,EE,00438a3c,word,3c021341
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patch=1,EE,00438a44,word,34423413
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patch=1,EE,001699d0,word,34853413
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patch=1,EE,001699cc,word,3c040041
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patch=1,EE,00438a30,word,24020004
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patch=1,EE,00438b98,word,3c020043
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patch=1,EE,00438b9c,word,34424343
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patch=1,EE,001dfa60,word,24034343
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patch=1,EE,00178614,word,24064343
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patch=1,EE,0015e5b8,word,240a4343
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SLES-55281:
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name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess"
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region: "PAL-M3"
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@ -34185,19 +34097,6 @@ SLPS-25346:
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SLPS-25347:
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name: "King of Fighters 2002, The"
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region: "NTSC-J"
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patches:
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ABD16263:
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content: |-
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author=kozarovv (adapted by Immersion95)
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,0805E04B
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patch=1,EE,00178124,word,0803ff00
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patch=1,EE,00178128,word,4bea497d
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SLPS-25348:
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name: "Kokoro no Tobira [Limited Edition]"
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region: "NTSC-J"
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@ -34440,19 +34339,6 @@ SLPS-25406:
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SLPS-25407:
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name: "King of Fighters 2003, The"
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region: "NTSC-J"
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patches:
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D2EC432D:
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content: |-
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author=kozarovv (adapted by Immersion95)
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080C5783
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patch=1,EE,00315E04,word,0803ff00
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patch=1,EE,00315E08,word,4bea497d
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SLPS-25408:
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name: "Armored Core - Nine Breaker"
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region: "NTSC-J"
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@ -34591,35 +34477,9 @@ SLPS-25447:
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SLPS-25448:
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name: "King of Fighters '94, The - Rebout [Special Pack]"
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region: "NTSC-J"
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patches:
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E74F7C39:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080836b3
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patch=1,EE,0020dac4,word,0803ff00
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patch=1,EE,0020dac8,word,4bea497d
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SLPS-25449:
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name: "King of Fighters '94, The - Rebout"
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region: "NTSC-J"
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patches:
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E64F90E5:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080836b3
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patch=1,EE,0020dac4,word,0803ff00
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patch=1,EE,0020dac8,word,4bea497d
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SLPS-25450:
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name: "Tales of Rebirth"
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region: "NTSC-J"
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@ -34868,19 +34728,6 @@ SLPS-25525:
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name: "King of Fighters, The - NeoWave"
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region: "NTSC-J"
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compat: 5
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patches:
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0109B59E:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080f66db
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patch=1,EE,003d9b64,word,0803ff00
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patch=1,EE,003d9b68,word,4bea497d
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SLPS-25526:
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name: "Medical 91"
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region: "NTSC-J"
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@ -34993,19 +34840,6 @@ SLPS-25558:
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name: "NeoGeo Battle Coliseum"
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region: "NTSC-J"
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compat: 5
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patches:
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7D6924E8:
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content: |-
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author=kozarovv (adapted by Immersion95)
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080CE49B
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patch=1,EE,00339264,word,0803ff00
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patch=1,EE,00339268,word,4bea497d
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SLPS-25559:
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name: "Samurai Spirits - Tenkaichi Kenkakuden"
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region: "NTSC-J"
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@ -35434,19 +35268,6 @@ SLPS-25660:
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name: "King of Fighters XI, The"
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region: "NTSC-J"
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compat: 5
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patches:
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E4BB51C1:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080c274f
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patch=1,EE,00309d34,word,0803ff00
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patch=1,EE,00309d38,word,4bea497d
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SLPS-25661:
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name: "King of Fighters, The - Nests"
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region: "NTSC-J"
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@ -35847,29 +35668,6 @@ SLPS-25782:
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SLPS-25783:
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name: "King of Fighters '98, The - Ultimate Match"
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region: "NTSC-J"
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patches:
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FD714FCB:
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content: |-
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author=refraction, kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
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patch=1,EE,00100cc8,word,24050004
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patch=1,EE,00229720,word,3c050041
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patch=1,EE,00229724,word,34a63413
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patch=1,EE,004f2d68,word,24020004
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patch=1,EE,004f2d7c,word,3c021341
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patch=1,EE,004f2d84,word,34423413
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patch=1,EE,0021e804,word,24084343
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patch=1,EE,0023761c,word,24084343
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patch=1,EE,00237f8c,word,24084343
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patch=1,EE,0029d6d0,word,24084343
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patch=1,EE,00503108,word,3c030041
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patch=1,EE,0050310c,word,34633413
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patch=1,EE,004f2ee8,word,3c020043
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patch=1,EE,004f2ef0,word,34424343
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SLPS-25784:
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name: "Another Century's Episode 3 - The Final"
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region: "NTSC-J"
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@ -36253,19 +36051,6 @@ SLPS-25914:
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SLPS-25915:
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name: "King of Fighters 2002, The - Unlimited Match"
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region: "NTSC-J"
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patches:
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0A70CB4C:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
|
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,08139d9b
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patch=1,EE,004e7664,word,0803ff00
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patch=1,EE,004e7668,word,4bea497d
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SLPS-25917:
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name: "Sacred Blaze"
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region: "NTSC-J"
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@ -36338,19 +36123,6 @@ SLPS-25961:
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SLPS-25983:
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name: "King of Fighters 2002, The - Unlimited Match"
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region: "NTSC-J"
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patches:
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439656F5:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,081079b3
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patch=1,EE,0041e6c4,word,0803ff00
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patch=1,EE,0041e6c8,word,4bea497d
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SLPS-25987:
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name: "Amagami [EBKore+]"
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region: "NTSC-J"
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@ -41215,35 +40987,9 @@ SLUS-20994:
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SLUS-20995:
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name: "King of Fighters 2002 & 2003 [Disc1of2]"
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region: "NTSC-U"
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patches:
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7F74D8D0:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
|
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// This results in a really high 32 bit value which is then converted to float
|
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,0805ce3b
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patch=1,EE,001738e4,word,0803ff00
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patch=1,EE,001738e8,word,4bea497d
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SLUS-20996:
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name: "King of Fighters 2002 & 2003 [Disc2of2]"
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region: "NTSC-U"
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patches:
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0334185F:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,000ffc08,word,080c60bf
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patch=1,EE,003182F4,word,0803ff00
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patch=1,EE,003182F8,word,4bea497d
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SLUS-20997:
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name: "Midway Arcade Treasures 2"
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region: "NTSC-U"
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@ -44543,19 +44289,6 @@ SLUS-21687:
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name: "King of Fighters XI, The"
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region: "NTSC-U"
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compat: 5
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patches:
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581A4DAA:
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content: |-
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author=kozarovv
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
|
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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||||
patch=1,EE,000ffc00,word,f88a0000
|
||||
patch=1,EE,000ffc04,word,a080000b
|
||||
patch=1,EE,000ffc08,word,08087ea3
|
||||
patch=1,EE,0021fa84,word,0803ff00
|
||||
patch=1,EE,0021fa88,word,4bea497d
|
||||
SLUS-21688:
|
||||
name: "MotoGP '07"
|
||||
region: "NTSC-U"
|
||||
|
@ -44650,19 +44383,6 @@ SLUS-21707:
|
|||
SLUS-21708:
|
||||
name: "NeoGeo Battle Coliseum"
|
||||
region: "NTSC-U"
|
||||
patches:
|
||||
3724DA5C:
|
||||
content: |-
|
||||
author=kozarovv
|
||||
// Fix for Depth precision.
|
||||
// Game fills upper 16bits of depth with 0xFFFF.
|
||||
// This results in a really high 32 bit value which is then converted to float
|
||||
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
|
||||
patch=1,EE,000ffc00,word,f88a0000
|
||||
patch=1,EE,000ffc04,word,a080000b
|
||||
patch=1,EE,000ffc08,word,0804f553
|
||||
patch=1,EE,0013d544,word,0803ff00
|
||||
patch=1,EE,0013d548,word,4bea497d
|
||||
SLUS-21709:
|
||||
name: "Obscure - The Aftermath"
|
||||
region: "NTSC-U"
|
||||
|
@ -45160,29 +44880,6 @@ SLUS-21816:
|
|||
name: "King Of Fighters 98 - Ultimate Match"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
patches:
|
||||
E5A904B3:
|
||||
content: |-
|
||||
author=refraction
|
||||
// Fix for Depth precision.
|
||||
// Game fills upper 16bits of depth with 0xFFFF.
|
||||
// This results in a really high 32 bit value which is then converted to float
|
||||
// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
|
||||
// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
|
||||
patch=1,EE,00100cc8,word,24050004
|
||||
patch=1,EE,00168b7c,word,3c050041
|
||||
patch=1,EE,00168b80,word,34a63413
|
||||
patch=1,EE,00436f48,word,24020004
|
||||
patch=1,EE,00436f54,word,3c021341
|
||||
patch=1,EE,00436f5c,word,34423413
|
||||
patch=1,EE,001de210,word,24084343
|
||||
patch=1,EE,00177524,word,24084343
|
||||
patch=1,EE,00176BF4,word,24084343
|
||||
patch=1,EE,0015D890,word,24084343
|
||||
patch=1,EE,004475c4,word,3c030041
|
||||
patch=1,EE,004475c8,word,346c3413
|
||||
patch=1,EE,004370b0,word,3c020043
|
||||
patch=1,EE,004370b4,word,34424343
|
||||
SLUS-21817:
|
||||
name: "SBK Superbike World Championship"
|
||||
region: "NTSC-U"
|
||||
|
|
Loading…
Reference in New Issue