mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -172,8 +172,11 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
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INPUT_SAMPLE.Right += (downbuf[(dbpos+x)&7].Right * downcoeffs[x]);
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INPUT_SAMPLE.Right += (downbuf[(dbpos+x)&7].Right * downcoeffs[x]);
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}
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}
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INPUT_SAMPLE.Left >>= 16;
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// short term quality hack
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INPUT_SAMPLE.Right >>= 16;
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INPUT_SAMPLE.Left >>= 17;
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INPUT_SAMPLE.Right >>= 17;
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//INPUT_SAMPLE.Left >>= 16;
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//INPUT_SAMPLE.Right >>= 16;
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s32 input_L = INPUT_SAMPLE.Left * Revb.IN_COEF_L;
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s32 input_L = INPUT_SAMPLE.Left * Revb.IN_COEF_L;
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s32 input_R = INPUT_SAMPLE.Right * Revb.IN_COEF_R;
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s32 input_R = INPUT_SAMPLE.Right * Revb.IN_COEF_R;
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