mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Change Destroy All Humans to base tex-in-rt
Since it handles offset targets now, there's no need to use the merge path, and the former is cheaper (no copy). However, I'm keeping it around for Guitar Hero III (eventually I'll get back to that..)
This commit is contained in:
parent
a30ca0ce2a
commit
6cf1501050
|
@ -9959,7 +9959,7 @@ SLED-54401:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -17408,7 +17408,7 @@ SLES-53196:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -17419,7 +17419,7 @@ SLES-53197:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -18651,7 +18651,7 @@ SLES-53641:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -20366,7 +20366,7 @@ SLES-54319:
|
|||
name: "Biker Mice from Mars"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
SLES-54320:
|
||||
name: "Championship Manager 2007"
|
||||
region: "PAL-M5"
|
||||
|
@ -20618,7 +20618,7 @@ SLES-54384:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -21709,7 +21709,7 @@ SLES-54788:
|
|||
name: "Aqua Teen Hunger Force - Zombie Ninja Pro-Am"
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes shadows.
|
||||
textureInsideRT: 1 # Fixes shadows.
|
||||
SLES-54789:
|
||||
name: "Beta Bloc"
|
||||
region: "PAL-E"
|
||||
|
@ -25739,7 +25739,7 @@ SLPM-55141:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -33894,7 +33894,7 @@ SLPM-66430:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -46655,7 +46655,7 @@ SLUS-20945:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -49510,7 +49510,7 @@ SLUS-21439:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -50066,7 +50066,7 @@ SLUS-21578:
|
|||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
SLUS-21579:
|
||||
name: "Barbie in The 12 Dancing Princesses"
|
||||
region: "NTSC-U"
|
||||
|
@ -50375,7 +50375,7 @@ SLUS-21633:
|
|||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes shadows.
|
||||
textureInsideRT: 1 # Fixes shadows.
|
||||
SLUS-21634:
|
||||
name: "Crazy Frog Racer 2"
|
||||
region: "NTSC-U"
|
||||
|
@ -52494,7 +52494,7 @@ SLUS-29150:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
@ -52693,7 +52693,7 @@ SLUS-29196:
|
|||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
textureInsideRT: 2 # Fixes shadow maps.
|
||||
textureInsideRT: 1 # Fixes shadow maps.
|
||||
roundSprite: 2 # Fixes misaligned bloom.
|
||||
mergeSprite: 1 # Fixes misaligned bloom.
|
||||
halfPixelOffset: 2 # Fixes misaligned bloom.
|
||||
|
|
Loading…
Reference in New Issue