From 6cf1501050eb05854e83324a8fca0ff111552462 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Thu, 4 May 2023 00:48:29 +1000 Subject: [PATCH] GameDB: Change Destroy All Humans to base tex-in-rt Since it handles offset targets now, there's no need to use the merge path, and the former is cheaper (no copy). However, I'm keeping it around for Guitar Hero III (eventually I'll get back to that..) --- bin/resources/GameIndex.yaml | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index ce572cd72a..c64208bba4 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -9959,7 +9959,7 @@ SLED-54401: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -17408,7 +17408,7 @@ SLES-53196: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -17419,7 +17419,7 @@ SLES-53197: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -18651,7 +18651,7 @@ SLES-53641: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -20366,7 +20366,7 @@ SLES-54319: name: "Biker Mice from Mars" region: "PAL-M5" gsHWFixes: - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. SLES-54320: name: "Championship Manager 2007" region: "PAL-M5" @@ -20618,7 +20618,7 @@ SLES-54384: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -21709,7 +21709,7 @@ SLES-54788: name: "Aqua Teen Hunger Force - Zombie Ninja Pro-Am" region: "PAL-E" gsHWFixes: - textureInsideRT: 2 # Fixes shadows. + textureInsideRT: 1 # Fixes shadows. SLES-54789: name: "Beta Bloc" region: "PAL-E" @@ -25739,7 +25739,7 @@ SLPM-55141: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -33894,7 +33894,7 @@ SLPM-66430: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -46655,7 +46655,7 @@ SLUS-20945: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -49510,7 +49510,7 @@ SLUS-21439: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -50066,7 +50066,7 @@ SLUS-21578: region: "NTSC-U" compat: 5 gsHWFixes: - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. SLUS-21579: name: "Barbie in The 12 Dancing Princesses" region: "NTSC-U" @@ -50375,7 +50375,7 @@ SLUS-21633: region: "NTSC-U" compat: 5 gsHWFixes: - textureInsideRT: 2 # Fixes shadows. + textureInsideRT: 1 # Fixes shadows. SLUS-21634: name: "Crazy Frog Racer 2" region: "NTSC-U" @@ -52494,7 +52494,7 @@ SLUS-29150: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. @@ -52693,7 +52693,7 @@ SLUS-29196: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 - textureInsideRT: 2 # Fixes shadow maps. + textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom.