mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: forget a pointer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -42,14 +42,9 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_ClearBufferiv) = GetProcAddress("glClearBufferiv");
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*(void**)&(gl_ClearBufferuiv) = GetProcAddress("glClearBufferuiv");
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*(void**)&(gl_ColorMaski) = GetProcAddress("glColorMaski");
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*(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader");
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*(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram");
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*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
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*(void**)&(gl_DeleteBuffers) = GetProcAddress("glDeleteBuffers");
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*(void**)&(gl_DeleteFramebuffers) = GetProcAddress("glDeleteFramebuffers");
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*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
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*(void**)&(gl_DeleteSamplers) = GetProcAddress("glDeleteSamplers");
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*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
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*(void**)&(gl_DeleteVertexArrays) = GetProcAddress("glDeleteVertexArrays");
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*(void**)&(gl_DetachShader) = GetProcAddress("glDetachShader");
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*(void**)&(gl_DrawBuffers) = GetProcAddress("glDrawBuffers");
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@ -68,7 +63,6 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_GetShaderiv) = GetProcAddress("glGetShaderiv");
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*(void**)&(gl_GetStringi) = GetProcAddress("glGetStringi");
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*(void**)&(gl_IsFramebuffer) = GetProcAddress("glIsFramebuffer");
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*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
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*(void**)&(gl_MapBuffer) = GetProcAddress("glMapBuffer");
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*(void**)&(gl_MapBufferRange) = GetProcAddress("glMapBufferRange");
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*(void**)&(gl_ProgramParameteri) = GetProcAddress("glProgramParameteri");
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@ -77,7 +71,6 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_ShaderSource) = GetProcAddress("glShaderSource");
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*(void**)&(gl_Uniform1i) = GetProcAddress("glUniform1i");
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*(void**)&(gl_UnmapBuffer) = GetProcAddress("glUnmapBuffer");
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*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages");
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*(void**)&(gl_VertexAttribIPointer) = GetProcAddress("glVertexAttribIPointer");
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*(void**)&(gl_VertexAttribPointer) = GetProcAddress("glVertexAttribPointer");
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*(void**)&(gl_BufferSubData) = GetProcAddress("glBufferSubData");
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@ -95,10 +88,17 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(gl_GetProgramPipelineiv) = GetProcAddress("glGetProgramPipelineiv", true);
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*(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true);
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*(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true);
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*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true);
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// NO GL4.1
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*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
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*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
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*(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader");
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*(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram");
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*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
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*(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram");
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*(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog");
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*(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i");
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*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
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// NO GL4.2
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*(void**)&(gl_GetUniformBlockIndex) = GetProcAddress("glGetUniformBlockIndex");
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*(void**)&(gl_UniformBlockBinding) = GetProcAddress("glUniformBlockBinding");
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