gsdx-ogl: forget a pointer

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2014-03-22 21:14:57 +00:00
parent ba46b25e2f
commit 6c87673e57
1 changed files with 7 additions and 7 deletions

View File

@ -42,14 +42,9 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_ClearBufferiv) = GetProcAddress("glClearBufferiv"); *(void**)&(gl_ClearBufferiv) = GetProcAddress("glClearBufferiv");
*(void**)&(gl_ClearBufferuiv) = GetProcAddress("glClearBufferuiv"); *(void**)&(gl_ClearBufferuiv) = GetProcAddress("glClearBufferuiv");
*(void**)&(gl_ColorMaski) = GetProcAddress("glColorMaski"); *(void**)&(gl_ColorMaski) = GetProcAddress("glColorMaski");
*(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader");
*(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram");
*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
*(void**)&(gl_DeleteBuffers) = GetProcAddress("glDeleteBuffers"); *(void**)&(gl_DeleteBuffers) = GetProcAddress("glDeleteBuffers");
*(void**)&(gl_DeleteFramebuffers) = GetProcAddress("glDeleteFramebuffers"); *(void**)&(gl_DeleteFramebuffers) = GetProcAddress("glDeleteFramebuffers");
*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
*(void**)&(gl_DeleteSamplers) = GetProcAddress("glDeleteSamplers"); *(void**)&(gl_DeleteSamplers) = GetProcAddress("glDeleteSamplers");
*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
*(void**)&(gl_DeleteVertexArrays) = GetProcAddress("glDeleteVertexArrays"); *(void**)&(gl_DeleteVertexArrays) = GetProcAddress("glDeleteVertexArrays");
*(void**)&(gl_DetachShader) = GetProcAddress("glDetachShader"); *(void**)&(gl_DetachShader) = GetProcAddress("glDetachShader");
*(void**)&(gl_DrawBuffers) = GetProcAddress("glDrawBuffers"); *(void**)&(gl_DrawBuffers) = GetProcAddress("glDrawBuffers");
@ -68,7 +63,6 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_GetShaderiv) = GetProcAddress("glGetShaderiv"); *(void**)&(gl_GetShaderiv) = GetProcAddress("glGetShaderiv");
*(void**)&(gl_GetStringi) = GetProcAddress("glGetStringi"); *(void**)&(gl_GetStringi) = GetProcAddress("glGetStringi");
*(void**)&(gl_IsFramebuffer) = GetProcAddress("glIsFramebuffer"); *(void**)&(gl_IsFramebuffer) = GetProcAddress("glIsFramebuffer");
*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
*(void**)&(gl_MapBuffer) = GetProcAddress("glMapBuffer"); *(void**)&(gl_MapBuffer) = GetProcAddress("glMapBuffer");
*(void**)&(gl_MapBufferRange) = GetProcAddress("glMapBufferRange"); *(void**)&(gl_MapBufferRange) = GetProcAddress("glMapBufferRange");
*(void**)&(gl_ProgramParameteri) = GetProcAddress("glProgramParameteri"); *(void**)&(gl_ProgramParameteri) = GetProcAddress("glProgramParameteri");
@ -77,7 +71,6 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_ShaderSource) = GetProcAddress("glShaderSource"); *(void**)&(gl_ShaderSource) = GetProcAddress("glShaderSource");
*(void**)&(gl_Uniform1i) = GetProcAddress("glUniform1i"); *(void**)&(gl_Uniform1i) = GetProcAddress("glUniform1i");
*(void**)&(gl_UnmapBuffer) = GetProcAddress("glUnmapBuffer"); *(void**)&(gl_UnmapBuffer) = GetProcAddress("glUnmapBuffer");
*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages");
*(void**)&(gl_VertexAttribIPointer) = GetProcAddress("glVertexAttribIPointer"); *(void**)&(gl_VertexAttribIPointer) = GetProcAddress("glVertexAttribIPointer");
*(void**)&(gl_VertexAttribPointer) = GetProcAddress("glVertexAttribPointer"); *(void**)&(gl_VertexAttribPointer) = GetProcAddress("glVertexAttribPointer");
*(void**)&(gl_BufferSubData) = GetProcAddress("glBufferSubData"); *(void**)&(gl_BufferSubData) = GetProcAddress("glBufferSubData");
@ -95,10 +88,17 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_GetProgramPipelineiv) = GetProcAddress("glGetProgramPipelineiv", true); *(void**)&(gl_GetProgramPipelineiv) = GetProcAddress("glGetProgramPipelineiv", true);
*(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true); *(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true);
*(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true); *(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true);
*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true);
// NO GL4.1 // NO GL4.1
*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
*(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader");
*(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram");
*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
*(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram"); *(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram");
*(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog"); *(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog");
*(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i"); *(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i");
*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
// NO GL4.2 // NO GL4.2
*(void**)&(gl_GetUniformBlockIndex) = GetProcAddress("glGetUniformBlockIndex"); *(void**)&(gl_GetUniformBlockIndex) = GetProcAddress("glGetUniformBlockIndex");
*(void**)&(gl_UniformBlockBinding) = GetProcAddress("glUniformBlockBinding"); *(void**)&(gl_UniformBlockBinding) = GetProcAddress("glUniformBlockBinding");