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Qt: Update Trilinear Filtering Description
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@ -517,7 +517,10 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites."));
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dialog->registerWidgetHelp(m_ui.trilinearFiltering, tr("Trilinear Filtering"), tr("Automatic (Default)"),
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tr("Control the texture's trilinear filtering of the emulation."));
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tr("Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> "
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"Off: Disables the feature.<br> "
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"Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> "
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"Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to."));
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dialog->registerWidgetHelp(m_ui.anisotropicFiltering, tr("Anisotropic Filtering"), tr("Off (Default)"),
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tr("Reduces texture aliasing at extreme viewing angles."));
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