mirror of https://github.com/PCSX2/pcsx2.git
gsdx: keep dump code enabled in dev release too
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a149d6b26f
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@ -185,7 +185,7 @@ GSTexture* GSRendererHW::GetOutput(int i, int& y_offset)
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GL_CACHE("Frame y offset %d pixels, unit %d", y_offset, i);
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}
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#ifndef NDEBUG
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#ifdef ENABLE_OGL_DEBUG
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if(s_dump)
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{
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if(s_savef && s_n >= s_saven)
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@ -445,7 +445,7 @@ void GSRendererHW::Draw()
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rt->m_32_bits_fmt = m_texture_shuffle || (GSLocalMemory::m_psm[context->FRAME.PSM].bpp != 16);
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}
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#ifndef NDEBUG
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#ifdef ENABLE_OGL_DEBUG
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if(s_dump)
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{
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uint64 frame = m_perfmon.GetFrame();
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@ -632,7 +632,7 @@ void GSRendererHW::Draw()
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(this->*m_hacks.m_oo)();
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}
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#ifndef NDEBUG
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#ifdef ENABLE_OGL_DEBUG
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if(s_dump)
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{
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uint64 frame = m_perfmon.GetFrame();
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