gsdx: keep dump code enabled in dev release too

This commit is contained in:
Gregory Hainaut 2016-04-23 12:09:57 +02:00
parent a149d6b26f
commit 67e955919f
1 changed files with 3 additions and 3 deletions

View File

@ -185,7 +185,7 @@ GSTexture* GSRendererHW::GetOutput(int i, int& y_offset)
GL_CACHE("Frame y offset %d pixels, unit %d", y_offset, i);
}
#ifndef NDEBUG
#ifdef ENABLE_OGL_DEBUG
if(s_dump)
{
if(s_savef && s_n >= s_saven)
@ -445,7 +445,7 @@ void GSRendererHW::Draw()
rt->m_32_bits_fmt = m_texture_shuffle || (GSLocalMemory::m_psm[context->FRAME.PSM].bpp != 16);
}
#ifndef NDEBUG
#ifdef ENABLE_OGL_DEBUG
if(s_dump)
{
uint64 frame = m_perfmon.GetFrame();
@ -632,7 +632,7 @@ void GSRendererHW::Draw()
(this->*m_hacks.m_oo)();
}
#ifndef NDEBUG
#ifdef ENABLE_OGL_DEBUG
if(s_dump)
{
uint64 frame = m_perfmon.GetFrame();