From 67e955919f5ee1e480a59e0297621cb4e82c9533 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Sat, 23 Apr 2016 12:09:57 +0200 Subject: [PATCH] gsdx: keep dump code enabled in dev release too --- plugins/GSdx/GSRendererHW.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/plugins/GSdx/GSRendererHW.cpp b/plugins/GSdx/GSRendererHW.cpp index cc0d79e550..8ae13d321e 100644 --- a/plugins/GSdx/GSRendererHW.cpp +++ b/plugins/GSdx/GSRendererHW.cpp @@ -185,7 +185,7 @@ GSTexture* GSRendererHW::GetOutput(int i, int& y_offset) GL_CACHE("Frame y offset %d pixels, unit %d", y_offset, i); } -#ifndef NDEBUG +#ifdef ENABLE_OGL_DEBUG if(s_dump) { if(s_savef && s_n >= s_saven) @@ -445,7 +445,7 @@ void GSRendererHW::Draw() rt->m_32_bits_fmt = m_texture_shuffle || (GSLocalMemory::m_psm[context->FRAME.PSM].bpp != 16); } -#ifndef NDEBUG +#ifdef ENABLE_OGL_DEBUG if(s_dump) { uint64 frame = m_perfmon.GetFrame(); @@ -632,7 +632,7 @@ void GSRendererHW::Draw() (this->*m_hacks.m_oo)(); } -#ifndef NDEBUG +#ifdef ENABLE_OGL_DEBUG if(s_dump) { uint64 frame = m_perfmon.GetFrame();