diff --git a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp index 33faa15ae4..41b215c7fd 100644 --- a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp +++ b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp @@ -189,7 +189,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset) { if (GSConfig.SaveFrame && s_n >= GSConfig.SaveN) { - m_texture[i]->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM))); + m_texture[index]->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM))); } } } @@ -469,18 +469,18 @@ void GSRendererSW::Draw() { // Dump the RT in 32 bits format. It helps to debug texture shuffle effect s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block()); - m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.width(), r.height()); } s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM)); - m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.width(), r.height()); } if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN) { s = GetDrawDumpPath("%05d_f%lld_rz0_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM)); - m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.width(), r.height()); } Queue(data); @@ -493,18 +493,18 @@ void GSRendererSW::Draw() { // Dump the RT in 32 bits format. It helps to debug texture shuffle effect s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block()); - m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.width(), r.height()); } s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM)); - m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.width(), r.height()); } if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN) { s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM)); - m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512); + m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.width(), r.height()); } if (GSConfig.SaveL > 0 && (s_n - GSConfig.SaveN) > GSConfig.SaveL)