From 6575fe7cce3350b9e9e9c9ac82f7dba679f7b71c Mon Sep 17 00:00:00 2001 From: lightningterror Date: Wed, 26 Dec 2018 13:43:37 +0100 Subject: [PATCH] GSdx: Disable/uncheck "Large Framebuffer" option by default. Some games don't play nice with the option and have huge amounts of ram/vram spikes that can even lock up the system so it's better to have the option disabled by default. --- plugins/GSdx/GSdx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/GSdx.cpp b/plugins/GSdx/GSdx.cpp index 9eb2503f67..72f22c96d5 100644 --- a/plugins/GSdx/GSdx.cpp +++ b/plugins/GSdx/GSdx.cpp @@ -370,7 +370,7 @@ void GSdxApp::Init() m_default_configuration["force_texture_clear"] = "0"; m_default_configuration["fxaa"] = "0"; m_default_configuration["interlace"] = "7"; - m_default_configuration["large_framebuffer"] = "1"; + m_default_configuration["large_framebuffer"] = "0"; m_default_configuration["linear_present"] = "1"; m_default_configuration["MaxAnisotropy"] = "0"; m_default_configuration["mipmap"] = "1";