mirror of https://github.com/PCSX2/pcsx2.git
GS: Split GS.h into multiple smaller headers
This commit is contained in:
parent
ed90e2fcf9
commit
648a958290
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@ -216,6 +216,10 @@ static const int __pagesize = PCSX2_PAGESIZE;
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#define __has_attribute(x) 0
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#endif
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#ifndef __has_builtin
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#define __has_builtin(x) 0
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#endif
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#ifdef __cpp_constinit
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#define CONSTINIT constinit
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#elif __has_attribute(require_constant_initialization)
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@ -670,7 +670,10 @@ set(pcsx2GSHeaders
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GS/GSDrawingContext.h
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GS/GSDrawingEnvironment.h
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GS/GSDump.h
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GS/GS_types.h
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GS/GSExtra.h
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GS/GSGL.h
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GS/GSIntrin.h
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GS/GSRegs.h
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GS/GS.h
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GS/GSLocalMemory.h
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GS/GSLzma.h
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@ -18,7 +18,6 @@
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#include <list>
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#include "GS.h"
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#include "Gif_Unit.h"
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#include "Counters.h"
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#include "Config.h"
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@ -17,7 +17,7 @@
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#include "GS/Window/GSwxDialog.h"
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#include "GS.h"
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#include "GSUtil.h"
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#include "GS_types.h"
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#include "GSExtra.h"
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#include "Renderers/SW/GSRendererSW.h"
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#include "Renderers/Null/GSRendererNull.h"
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#include "Renderers/Null/GSDeviceNull.h"
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1553
pcsx2/GS/GS.h
1553
pcsx2/GS/GS.h
File diff suppressed because it is too large
Load Diff
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@ -15,7 +15,7 @@
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#pragma once
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#include "GS.h"
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#include "GSRegs.h"
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#include "GSTables.h"
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#include "GSVector.h"
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@ -17,7 +17,7 @@
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#include "GSCapture.h"
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#include "GSPng.h"
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#include "GSUtil.h"
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#include "GS_types.h"
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#include "GSExtra.h"
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#ifdef _WIN32
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@ -16,6 +16,7 @@
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#include "PrecompiledHeader.h"
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#include "GSClut.h"
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#include "GSLocalMemory.h"
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#include "GSGL.h"
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#define CLUT_ALLOC_SIZE (2 * 4096)
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@ -15,7 +15,7 @@
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#pragma once
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#include "GS.h"
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#include "GSRegs.h"
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#include "GSVector.h"
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#include "GSTables.h"
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#include "GSAlignedClass.h"
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@ -15,7 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "GSCodeBuffer.h"
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#include "GS.h"
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#include "GSExtra.h"
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GSCodeBuffer::GSCodeBuffer(size_t blocksize)
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: m_blocksize(blocksize)
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@ -14,8 +14,9 @@
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*/
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#include "PrecompiledHeader.h"
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#include "GS.h"
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#include "GSCrc.h"
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#include "GSExtra.h"
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#include "GS.h"
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const CRC::Game CRC::m_games[] =
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{
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@ -15,6 +15,8 @@
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#pragma once
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#include <map>
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class CRC
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{
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public:
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@ -15,6 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "GSDrawingContext.h"
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#include "GSGL.h"
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#include "GS.h"
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static int findmax(int tl, int br, int limit, int wm, int minuv, int maxuv)
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@ -19,7 +19,6 @@
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#pragma clang diagnostic ignored "-Wformat"
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#endif
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#include "GS.h"
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#include "GSLocalMemory.h"
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class alignas(32) GSDrawingContext
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@ -15,8 +15,6 @@
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#pragma once
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#include "GS.h"
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class alignas(32) GSDrawingEnvironment
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{
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public:
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@ -15,7 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "GSDump.h"
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#include "GS_types.h"
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#include "GSExtra.h"
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GSDumpBase::GSDumpBase(const std::string& fn)
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: m_frames(0)
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@ -15,7 +15,8 @@
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#pragma once
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#include "GS.h"
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#include "SaveState.h"
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#include "GSRegs.h"
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#include "Renderers/SW/GSVertexSW.h"
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#include <lzma.h>
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@ -15,7 +15,7 @@
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#pragma once
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// clang-format off
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#include "GSVector.h"
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#ifdef _WIN32
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inline std::string convert_utf16_to_utf8(const std::wstring& utf16_string)
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@ -44,3 +44,56 @@ inline FILE* px_fopen(const std::string& filename, const std::string& mode)
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return fopen(filename.c_str(), mode.c_str());
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#endif
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}
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#ifdef ENABLE_ACCURATE_BUFFER_EMULATION
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static const GSVector2i default_rt_size(2048, 2048);
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#else
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static const GSVector2i default_rt_size(1280, 1024);
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#endif
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// Helper path to dump texture
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extern const std::string root_sw;
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extern const std::string root_hw;
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extern std::string format(const char* fmt, ...);
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extern void* vmalloc(size_t size, bool code);
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extern void vmfree(void* ptr, size_t size);
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extern void* fifo_alloc(size_t size, size_t repeat);
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extern void fifo_free(void* ptr, size_t size, size_t repeat);
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// clang-format off
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#ifdef __POSIX__
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#include <zlib.h>
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#else
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#include <zlib/zlib.h>
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#endif
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#ifdef _MSC_VER
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#define ALIGN_STACK(n) alignas(n) int dummy__; (void)dummy__;
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#else
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#ifdef __GNUC__
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// GCC removes the variable as dead code and generates some warnings.
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// Stack is automatically realigned due to SSE/AVX operations
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#define ALIGN_STACK(n) (void)0;
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#else
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// TODO Check clang behavior
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#endif
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#endif
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#ifdef ENABLE_VTUNE
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#include "jitprofiling.h"
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#ifdef _WIN32
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#pragma comment(lib, "jitprofiling.lib")
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#endif
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#endif
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#ifdef _WIN32
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#define DIRECTORY_SEPARATOR '\\'
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#else
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#include <sys/stat.h> // mkdir
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#define DIRECTORY_SEPARATOR '/'
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#endif
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@ -0,0 +1,67 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Renderers/OpenGL/GLLoader.h"
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#include "GSExtra.h"
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// Note: GL messages are present in common code, so in all renderers.
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#define GL_INSERT(type, code, sev, ...) \
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do \
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if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); \
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while(0);
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#if defined(_DEBUG)
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#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_CACHE(...) (void)(0);
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#endif
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#if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
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#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_REG(...) (void)(0);
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#endif
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#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
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#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_DBG(...) (void)(0);
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#endif
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#if defined(ENABLE_OGL_DEBUG)
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struct GLAutoPop
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{
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~GLAutoPop()
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{
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if (glPopDebugGroup)
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glPopDebugGroup();
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}
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};
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#define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
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#define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop;
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#define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0);
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#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
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#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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#define GL_PUSH_(...) (void)(0);
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#define GL_PUSH(...) (void)(0);
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#define GL_POP() (void)(0);
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#define GL_INS(...) (void)(0);
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#define GL_PERF(...) (void)(0);
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#endif
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@ -0,0 +1,44 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <xmmintrin.h>
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#include <emmintrin.h>
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#include <tmmintrin.h>
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#include <smmintrin.h>
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#if _M_SSE >= 0x500
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#include <immintrin.h>
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#endif
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#if !defined(_MSC_VER)
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// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
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static int _BitScanForward(unsigned long* const Index, const unsigned long Mask)
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{
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#if __has_builtin(__builtin_ctz)
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if (Mask == 0)
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return 0;
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*Index = __builtin_ctz(Mask);
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return 1;
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#else
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__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc");
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return Mask ? 1 : 0;
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#endif
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}
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#endif
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@ -16,6 +16,7 @@
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#include "PrecompiledHeader.h"
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#include "GSLocalMemory.h"
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#include "GS.h"
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#include "GSExtra.h"
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#include <unordered_set>
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template <typename Fn>
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#pragma once
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#include "GS.h"
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#include "GSTables.h"
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#include "GSVector.h"
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#include "GSBlock.h"
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@ -15,7 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "GSPng.h"
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#include "GS_types.h"
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#include "GSExtra.h"
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#include <zlib.h>
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#include <png.h>
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File diff suppressed because it is too large
Load Diff
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#include "PrecompiledHeader.h"
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#include "GSState.h"
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#include "GS.h"
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#include "GSGL.h"
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#include "GSUtil.h"
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#include <algorithm> // clamp
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*/
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#include "PrecompiledHeader.h"
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#include "GS.h"
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#include "GSExtra.h"
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#include "GSUtil.h"
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#include <locale>
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#include <codecvt>
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#pragma once
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#include "GS.h"
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#include "GSRegs.h"
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#include <xbyak/xbyak_util.h>
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*/
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#include "PrecompiledHeader.h"
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#include "GS.h"
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#include "GSVector.h"
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#include <cfloat>
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*/
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#include "PrecompiledHeader.h"
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#include "GSIntrin.h"
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#pragma once
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@ -14,8 +14,9 @@
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*/
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#include "PrecompiledHeader.h"
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#include "GS/GS.h"
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#include "GSDevice.h"
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#include "GS/GSGL.h"
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#include "GS/GS.h"
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GSDevice::GSDevice()
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: m_vsync(false)
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#include "GS/GSAlignedClass.h"
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#include "GSOsdManager.h"
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#include <array>
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#ifdef _WIN32
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#include <dxgi.h>
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#endif
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enum ShaderConvert
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{
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@ -15,9 +15,8 @@
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#pragma once
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#include "GS/GS.h"
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#include "GS/GSCodeBuffer.h"
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#include "GS/GSExtra.h"
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#include "GS/Renderers/SW/GSScanlineEnvironment.h"
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#include "common/emitter/tools.h"
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@ -14,8 +14,8 @@
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*/
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#include "PrecompiledHeader.h"
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#include "GS/GS.h"
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#include "GSOsdManager.h"
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#include "GS/GS.h"
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#ifdef _WIN32
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#include "GS/resource.h"
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#endif
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@ -21,6 +21,7 @@
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#include "GSTexture.h"
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#include "ft2build.h"
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#include FT_FREETYPE_H
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#include <map>
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class GSOsdManager
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{
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@ -15,8 +15,8 @@
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#include "PrecompiledHeader.h"
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#include "GSRenderer.h"
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#include "Host.h"
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#include "pcsx2/Config.h"
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#include "gui/AppConfig.h"
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#include "GS/GSGL.h"
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#if defined(__unix__)
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#include <X11/keysym.h>
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#endif
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@ -15,7 +15,6 @@
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#pragma once
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#include "GS/GS.h"
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#include "GS/GSState.h"
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#include "GS/GSCapture.h"
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@ -15,7 +15,7 @@
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#pragma once
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#include "GS/GS.h"
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#include "GS/GSRegs.h"
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#include "GS/GSVector.h"
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#include "GS/Renderers/HW/GSVertexHW.h"
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#include "GS/Renderers/SW/GSVertexSW.h"
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@ -15,6 +15,7 @@
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#pragma once
|
||||
|
||||
#include "GS/GS.h"
|
||||
#include "GS/GSDrawingContext.h"
|
||||
#include "GSVertex.h"
|
||||
#include "GS/Renderers/SW/GSVertexSW.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GS/Renderers/DX11/D3D.h"
|
||||
#include "GS/GS.h"
|
||||
#include "GS/GSExtra.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "GS.h"
|
||||
#include "GSDevice11.h"
|
||||
#include "GS/Renderers/DX11/D3D.h"
|
||||
#include "GS/GSExtra.h"
|
||||
#include "GS/GSUtil.h"
|
||||
#include "GS/resource.h"
|
||||
#include <fstream>
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GS/GSState.h"
|
||||
#include "GS.h"
|
||||
|
||||
bool s_nativeres;
|
||||
static CRCHackLevel s_crc_hack_level = CRCHackLevel::Full;
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GSRendererHW.h"
|
||||
#include "GS/GSGL.h"
|
||||
|
||||
const float GSRendererHW::SSR_UV_TOLERANCE = 1e-3f;
|
||||
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "GSTextureCache.h"
|
||||
#include "GSRendererHW.h"
|
||||
#include "GS/GSGL.h"
|
||||
#include "GS/GSIntrin.h"
|
||||
#include "GS/GSUtil.h"
|
||||
|
||||
bool GSTextureCache::m_disable_partial_invalidation = false;
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GS/GS.h"
|
||||
#include "GS/GSVector.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GLLoader.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GS.h"
|
||||
#include <unordered_set>
|
||||
|
||||
namespace GLExtension
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GS/GS.h"
|
||||
#include "GS/GSGL.h"
|
||||
#include "GS/GSVector.h"
|
||||
|
||||
namespace GLState
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "common/GL/StreamBuffer.h"
|
||||
#include "GS/Renderers/Common/GSDevice.h"
|
||||
#include "GSTextureOGL.h"
|
||||
#include "GS/GS.h"
|
||||
#include "GSUniformBufferOGL.h"
|
||||
#include "GSShaderOGL.h"
|
||||
#include "GLState.h"
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "GSShaderOGL.h"
|
||||
#include "GLState.h"
|
||||
#include "GS/GS.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "GS/resource.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GS.h"
|
||||
#include "GS/GSGL.h"
|
||||
#include <unordered_map>
|
||||
|
||||
class GSShaderOGL
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GS/Renderers/Common/GSTexture.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GSGL.h"
|
||||
|
||||
namespace PboPool
|
||||
{
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GS/GS_types.h"
|
||||
#include "xbyak/xbyak.h"
|
||||
#include "xbyak/xbyak_util.h"
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GSRasterizer.h"
|
||||
#include "common/General.h"
|
||||
#include "GS/GSExtra.h"
|
||||
|
||||
int GSRasterizerData::s_counter = 0;
|
||||
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GS.h"
|
||||
#include "GSVertexSW.h"
|
||||
#include "GS/Renderers/Common/GSFunctionMap.h"
|
||||
#include "GS/GSAlignedClass.h"
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GSRendererSW.h"
|
||||
#include "GS/GSGL.h"
|
||||
|
||||
#define LOG 0
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GS/GS_types.h"
|
||||
#include "GSSetupPrimCodeGenerator.all.h"
|
||||
#include "GSVertexSW.h"
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "GS.h"
|
||||
#include "GSCaptureDlg.h"
|
||||
#include "GS/GS_types.h"
|
||||
#include "GS/GSExtra.h"
|
||||
|
||||
// Ideally this belongs in WIL, but CAUUID is used by a *single* COM function in WinAPI.
|
||||
// That's presumably why it's omitted and is unlikely to make it to upstream WIL.
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "gui/AppConfig.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "GS/GSExtra.h"
|
||||
#include "GS/Renderers/DX11/D3D.h"
|
||||
#endif
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "Common.h"
|
||||
|
||||
#include "GS.h"
|
||||
#include "Gif_Unit.h"
|
||||
#include "Vif_Dma.h"
|
||||
#include "MTVU.h"
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Gif.h"
|
||||
#include "Vif.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GSRegs.h"
|
||||
|
||||
// FIXME common path ?
|
||||
#include "common/boost_spsc_queue.hpp"
|
||||
|
|
|
@ -812,7 +812,10 @@
|
|||
<ClInclude Include="GS\Renderers\OpenGL\GLLoader.h" />
|
||||
<ClInclude Include="GS\Renderers\OpenGL\GLState.h" />
|
||||
<ClInclude Include="GS\GS.h" />
|
||||
<ClInclude Include="GS\GS_types.h" />
|
||||
<ClInclude Include="GS\GSExtra.h" />
|
||||
<ClInclude Include="GS\GSGL.h" />
|
||||
<ClInclude Include="GS\GSIntrin.h" />
|
||||
<ClInclude Include="GS\GSRegs.h" />
|
||||
<ClInclude Include="GS\GSAlignedClass.h" />
|
||||
<ClInclude Include="GS\GSBlock.h" />
|
||||
<ClInclude Include="GS\GSCapture.h" />
|
||||
|
|
|
@ -2490,7 +2490,16 @@
|
|||
<ClInclude Include="GS\GS.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\GS_types.h">
|
||||
<ClInclude Include="GS\GSExtra.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\GSIntrin.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\GSGL.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\GSRegs.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\GSAlignedClass.h">
|
||||
|
|
Loading…
Reference in New Issue