mirror of https://github.com/PCSX2/pcsx2.git
GS: Header cleanup
This commit is contained in:
parent
b74be70ffc
commit
ed90e2fcf9
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@ -17,6 +17,7 @@
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#include "GS/Window/GSwxDialog.h"
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#include "GS.h"
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#include "GSUtil.h"
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#include "GS_types.h"
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#include "Renderers/SW/GSRendererSW.h"
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#include "Renderers/Null/GSRendererNull.h"
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#include "Renderers/Null/GSDeviceNull.h"
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117
pcsx2/GS/GS.h
117
pcsx2/GS/GS.h
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@ -20,8 +20,6 @@
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#include "config.h"
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#include "common/Pcsx2Types.h"
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#include "common/WindowInfo.h"
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#include "GS_types.h"
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#include "Window/GSSetting.h"
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#include "SaveState.h"
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@ -35,10 +33,6 @@
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#include <d3d11_1.h>
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#include <dxgi1_3.h>
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#else
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#include <fcntl.h>
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#endif
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#include "Renderers/OpenGL/GLLoader.h"
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@ -55,43 +49,7 @@
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#endif
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// put these into vc9/common7/ide/usertype.dat to have them highlighted
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// stdc
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#include <cstddef>
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#include <cstdio>
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#include <cstdarg>
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#include <cstdlib>
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#include <cmath>
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#include <cfloat>
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#include <ctime>
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#include <climits>
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#include <cstring>
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#include <cassert>
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#if __GNUC__ > 5 || (__GNUC__ == 5 && __GNUC_MINOR__ >= 4)
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#include <codecvt>
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#include <locale>
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#endif
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#include <complex>
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#include <string>
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#include <array>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <queue>
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#include <algorithm>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <bitset>
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#ifdef __POSIX__
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#include <zlib.h>
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@ -99,86 +57,25 @@
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#include <zlib/zlib.h>
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#endif
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#include <unordered_map>
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#include <unordered_set>
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// Don't un-indent our ifdefs
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// clang-format off
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#ifdef _MSC_VER
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#define EXPORT_C_(type) extern "C" type __stdcall
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#define EXPORT_C EXPORT_C_(void)
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#define ALIGN_STACK(n) alignas(n) int dummy__; (void)dummy__;
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#else
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#ifndef __fastcall
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#define __fastcall __attribute__((fastcall))
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#endif
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#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type
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#define EXPORT_C EXPORT_C_(void)
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#ifdef __GNUC__
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// GCC removes the variable as dead code and generates some warnings.
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// Stack is automatically realigned due to SSE/AVX operations
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#define ALIGN_STACK(n) (void)0;
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#else
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// TODO Check clang behavior
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#define ALIGN_STACK(n) alignas(n) int dummy__;
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#endif
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#endif
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#ifndef RESTRICT
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#ifdef __INTEL_COMPILER
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#define RESTRICT restrict
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#elif defined(_MSC_VER)
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#define RESTRICT __restrict
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#elif defined(__GNUC__)
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#define RESTRICT __restrict__
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#else
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#define RESTRICT
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#endif
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#endif
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#include <xmmintrin.h>
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#include <emmintrin.h>
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#ifndef _MM_DENORMALS_ARE_ZERO
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#define _MM_DENORMALS_ARE_ZERO 0x0040
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#endif
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#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
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(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
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(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
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(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
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(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
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}
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#include <tmmintrin.h>
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#include <smmintrin.h>
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@ -238,21 +135,21 @@ extern void fifo_free(void* ptr, size_t size, size_t repeat);
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while(0);
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#if defined(_DEBUG)
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# define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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# define GL_CACHE(...) (void)(0);
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#define GL_CACHE(...) (void)(0);
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#endif
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#if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
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# define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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# define GL_REG(...) (void)(0);
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#define GL_REG(...) (void)(0);
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#endif
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#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
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# define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
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#else
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# define GL_DBG(...) (void)(0);
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#define GL_DBG(...) (void)(0);
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#endif
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#if defined(ENABLE_OGL_DEBUG)
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// MacOS headers define PAGE_SIZE to the size of an x86 page
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#ifdef PAGE_SIZE
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# undef PAGE_SIZE
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#undef PAGE_SIZE
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#endif
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#define VM_SIZE 4194304u
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@ -15,7 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "GSCodeBuffer.h"
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#include "GS_types.h"
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#include "GS.h"
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GSCodeBuffer::GSCodeBuffer(size_t blocksize)
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: m_blocksize(blocksize)
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#pragma once
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#include "GS_types.h"
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class GSCodeBuffer
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{
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std::vector<void*> m_buffers;
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#include "PrecompiledHeader.h"
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#include "GSDump.h"
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#include "GS_types.h"
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GSDumpBase::GSDumpBase(const std::string& fn)
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: m_frames(0)
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#include "PrecompiledHeader.h"
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#include "GSLocalMemory.h"
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#include "GS.h"
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#include <unordered_set>
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template <typename Fn>
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static void foreachBlock(const GSOffset& off, GSLocalMemory* mem, const GSVector4i& r, u8* dst, int dstpitch, int bpp, Fn&& fn)
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#include "GSVector.h"
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#include "GSBlock.h"
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#include "GSClut.h"
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#include <array>
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#include <unordered_map>
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struct GSPixelOffset
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{
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#include "PrecompiledHeader.h"
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#include "GSPerfMon.h"
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#include "GS_types.h"
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GSPerfMon::GSPerfMon()
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: m_frame(0)
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#pragma once
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#include "GS_types.h"
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class GSPerfMon
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{
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public:
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#include "PrecompiledHeader.h"
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#include "GSPng.h"
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#include "GS_types.h"
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#include <zlib.h>
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#include <png.h>
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#include "PrecompiledHeader.h"
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#include "GSTables.h"
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#include "GS_types.h"
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template <int Width, int Height>
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static constexpr GSSizedBlockSwizzleTable<Height, Width> makeSwizzleTable(const u8 (&arr)[Height][Width]) {
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#pragma once
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#include "GS_types.h"
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/// Table for storing swizzling of blocks within a page
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struct alignas(64) GSBlockSwizzleTable
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{
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#include "GS.h"
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#include "common/boost_spsc_queue.hpp"
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#include "common/General.h"
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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template <class T, int CAPACITY>
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class GSJobQueue final
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#include "PrecompiledHeader.h"
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#include "GS.h"
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#include "GSVector.h"
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#include <cfloat>
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CONSTINIT const GSVector4i GSVector4i::m_xff[17] =
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{
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*/
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#include "PrecompiledHeader.h"
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#include "GS_types.h"
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#pragma once
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GS_types.h"
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class alignas(16) GSVector4i
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{
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static const GSVector4i m_xff[17];
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__forceinline static void transpose(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
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{
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_MM_TRANSPOSE4_SI128(a.m, b.m, c.m, d.m);
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(a.m), _mm_castsi128_ps(b.m), 0x44);
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(a.m), _mm_castsi128_ps(b.m), 0xEE);
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(c.m), _mm_castsi128_ps(d.m), 0x44);
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(c.m), _mm_castsi128_ps(d.m), 0xEE);
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a = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88));
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b = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD));
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c = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88));
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d = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD));
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}
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__forceinline static void sw4(GSVector4i& a, GSVector4i& b, GSVector4i& c, GSVector4i& d)
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#pragma once
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#include <cfloat>
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// clang-format off
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#ifdef _WIN32
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return fopen(filename.c_str(), mode.c_str());
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#endif
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}
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
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__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
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__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
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(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
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(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
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(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
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(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
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}
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extern void* vmalloc(size_t size, bool code);
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extern void vmfree(void* ptr, size_t size);
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#include "GSVertex.h"
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#include "GS/GSAlignedClass.h"
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#include "GSOsdManager.h"
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#include <array>
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enum ShaderConvert
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{
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#pragma once
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#include "GS/GS_types.h"
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template <class T>
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struct Element
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{
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#include "GS/resource.h"
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#endif
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#if __GNUC__ > 5 || (__GNUC__ == 5 && __GNUC_MINOR__ >= 4)
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#include <codecvt>
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#include <locale>
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#endif
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void GSOsdManager::LoadFont()
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{
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FT_Error error = FT_New_Face(m_library, theApp.GetConfigS("osd_fontname").c_str(), 0, &m_face);
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#include "GSVertexTrace.h"
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#include "GS/GSUtil.h"
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#include "GS/GSState.h"
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#include <cfloat>
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CONSTINIT const GSVector4 GSVertexTrace::s_minmax = GSVector4::cxpr(FLT_MAX, -FLT_MAX, 0.f, 0.f);
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#include "GS/GSUtil.h"
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#include "GS/resource.h"
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#include <fstream>
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#include <sstream>
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#include <VersionHelpers.h>
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GSDevice11::GSDevice11()
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#include "GSTexture11.h"
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#include "GS/GSVector.h"
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#include "GS/Renderers/Common/GSDevice.h"
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#include <unordered_map>
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#include <wil/com.h>
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struct GSVertexShader11
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/Renderers/Common/GSFastList.h"
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#include "GS/Renderers/Common/GSDirtyRect.h"
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#include <unordered_set>
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class GSTextureCache
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{
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#include "PrecompiledHeader.h"
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#include "GLLoader.h"
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#include "GS.h"
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#include <unordered_set>
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namespace GLExtension
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{
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#include "GLState.h"
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#include "GS/GSUtil.h"
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#include <fstream>
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#include <sstream>
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//#define ONLY_LINES
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#pragma once
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#include "GS.h"
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#include <unordered_map>
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class GSShaderOGL
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{
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/Renderers/Common/GSFastList.h"
|
||||
#include <unordered_set>
|
||||
|
||||
class GSTextureCacheSW
|
||||
{
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "GS.h"
|
||||
#include "GSCaptureDlg.h"
|
||||
#include "GS/GS_types.h"
|
||||
|
||||
// Ideally this belongs in WIL, but CAUUID is used by a *single* COM function in WinAPI.
|
||||
// That's presumably why it's omitted and is unlikely to make it to upstream WIL.
|
||||
|
|
Loading…
Reference in New Issue