mirror of https://github.com/PCSX2/pcsx2.git
Revert "Patches: Don't reload GameDB when crc is 0."
This reverts commit 5b942f0508
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This was causing patches to not get removed when resetting.
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parent
5b942f0508
commit
642adffeb8
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@ -526,8 +526,8 @@ void Patch::ReloadPatches(std::string serial, u32 crc, bool force_reload_files,
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s_patches_crc = crc;
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s_patches_serial = std::move(serial);
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// Skip reloading gamedb patches if the serial hasn't changed, or the crc is 0.
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if (serial_changed && (s_patches_crc != 0))
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// Skip reloading gamedb patches if the serial hasn't changed.
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if (serial_changed)
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{
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s_gamedb_patches.clear();
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