mirror of https://github.com/PCSX2/pcsx2.git
GS: add TextureInsideRt flag to selected games.
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0055fcf489
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@ -243,10 +243,10 @@ const CRC::Game CRC::m_games[] =
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{0xC5B75C7C, Oneechanbara2Special, JP, 0}, // cutie comment
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{0xC5B75C7C, Oneechanbara2Special, JP, 0}, // cutie comment
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{0xC725CC6C, Oneechanbara2Special, JP, 0},
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{0xC725CC6C, Oneechanbara2Special, JP, 0},
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{0x07608CA2, Oneechanbara2Special, EU, 0}, // Zombie Hunters 2
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{0x07608CA2, Oneechanbara2Special, EU, 0}, // Zombie Hunters 2
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{0xE0347841, XenosagaE3, JP, 0}, // cutie comment
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{0xE0347841, XenosagaE3, JP, TextureInsideRt}, // cutie comment
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{0xA707236E, XenosagaE3, JP, 0}, // Demo
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{0xA707236E, XenosagaE3, JP, TextureInsideRt}, // Demo
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{0xA4E88698, XenosagaE3, CH, 0},
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{0xA4E88698, XenosagaE3, CH, TextureInsideRt},
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{0x2088950A, XenosagaE3, US, 0},
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{0x2088950A, XenosagaE3, US, TextureInsideRt},
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{0xB1995E29, ShadowofRome, EU, 0}, // cutie comment
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{0xB1995E29, ShadowofRome, EU, 0}, // cutie comment
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{0x958DCA28, ShadowofRome, EU, 0},
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{0x958DCA28, ShadowofRome, EU, 0},
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{0x57818AF6, ShadowofRome, US, 0},
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{0x57818AF6, ShadowofRome, US, 0},
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@ -315,14 +315,14 @@ const CRC::Game CRC::m_games[] =
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{0x812C5A96, ShinOnimusha, EU, 0},
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{0x812C5A96, ShinOnimusha, EU, 0},
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{0xFE44479E, ShinOnimusha, US, 0},
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{0xFE44479E, ShinOnimusha, US, 0},
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{0xFFDE85E9, ShinOnimusha, US, 0},
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{0xFFDE85E9, ShinOnimusha, US, 0},
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{0xE21404E2, GetaWay, US, 0},
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{0xE21404E2, GetaWay, US, TextureInsideRt},
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{0xE8249852, GetaWay, JP, 0},
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{0xE8249852, GetaWay, JP, TextureInsideRt},
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{0x458485EF, GetaWay, EU, 0},
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{0x458485EF, GetaWay, EU, TextureInsideRt},
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{0x5DFBE144, GetaWay, EU, 0},
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{0x5DFBE144, GetaWay, EU, TextureInsideRt},
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{0xE78971DF, GetaWayBlackMonday, US, 0},
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{0xE78971DF, GetaWayBlackMonday, US, TextureInsideRt},
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{0x342D97FA, GetaWayBlackMonday, US, 0}, // Demo
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{0x342D97FA, GetaWayBlackMonday, US, TextureInsideRt}, // Demo
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{0xE8C0AD1A, GetaWayBlackMonday, JP, 0},
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{0xE8C0AD1A, GetaWayBlackMonday, JP, TextureInsideRt},
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{0x09C3DF79, GetaWayBlackMonday, EU, 0},
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{0x09C3DF79, GetaWayBlackMonday, EU, TextureInsideRt},
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{0x1130BF23, SakuraTaisen, CH, 0}, // cutie comment
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{0x1130BF23, SakuraTaisen, CH, 0}, // cutie comment
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{0x4FAE8B83, SakuraTaisen, KO, 0},
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{0x4FAE8B83, SakuraTaisen, KO, 0},
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{0xEF06DBD6, SakuraWarsSoLongMyLove, JP, 0}, // cutie comment
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{0xEF06DBD6, SakuraWarsSoLongMyLove, JP, 0}, // cutie comment
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@ -500,6 +500,14 @@ const CRC::Game CRC::m_games[] =
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{0x4D22DB95, Whiplash, US, 0},
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{0x4D22DB95, Whiplash, US, 0},
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{0xE8A97250, Whiplash, EU, 0},
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{0xE8A97250, Whiplash, EU, 0},
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{0xB1BE3E51, Whiplash, EU, 0},
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{0xB1BE3E51, Whiplash, EU, 0},
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{0x4C33FA2A, IndianaJonesAndTheEmperorsTomb, US, TextureInsideRt}, // TODO Add more CRCs (https://pcsx2.net/compatibility-list.html).
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{0xAE0E098F, IndianaJonesAndTheEmperorsTomb, DE, TextureInsideRt},
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{0xBBC3EFFA, WildArms4, US, TextureInsideRt}, // TODO Add more CRCs (https://pcsx2.net/compatibility-list.html).
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{0x36802E57, BeyondGoodAndEvil, US, TextureInsideRt}, // TODO Add more CRCs (https://pcsx2.net/compatibility-list.html).
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{0x08FFF00D, SSX3, US, TextureInsideRt},
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{0xCE942B2A, SSX3, EU, TextureInsideRt}, // TODO Add more CRCs (https://pcsx2.net/compatibility-list.html).
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{0x1FCC0CFB, DrivingEmotionTypeS, US, TextureInsideRt},
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{0x034836F8, DrivingEmotionTypeS, JP, TextureInsideRt}, // TODO Add more CRCs (https://pcsx2.net/compatibility-list.html).
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};
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};
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std::map<u32, const CRC::Game*> CRC::m_map;
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std::map<u32, const CRC::Game*> CRC::m_map;
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@ -29,6 +29,7 @@ public:
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ApeEscape2,
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ApeEscape2,
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ArTonelico2,
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ArTonelico2,
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Barnyard,
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Barnyard,
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BeyondGoodAndEvil,
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BigMuthaTruckers,
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BigMuthaTruckers,
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BrianLaraInternationalCricket,
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BrianLaraInternationalCricket,
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BurnoutDominator,
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BurnoutDominator,
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@ -42,6 +43,7 @@ public:
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DeathByDegreesTekkenNinaWilliams,
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DeathByDegreesTekkenNinaWilliams,
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DestroyAllHumans,
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DestroyAllHumans,
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DestroyAllHumans2,
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DestroyAllHumans2,
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DrivingEmotionTypeS,
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DuelSaviorDestiny,
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DuelSaviorDestiny,
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EvangelionJo,
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EvangelionJo,
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FFX,
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FFX,
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@ -69,6 +71,7 @@ public:
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HauntingGround,
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HauntingGround,
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ICO,
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ICO,
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IkkiTousen,
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IkkiTousen,
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IndianaJonesAndTheEmperorsTomb,
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JackieChanAdv,
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JackieChanAdv,
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Jak1,
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Jak1,
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Jak2,
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Jak2,
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@ -120,6 +123,7 @@ public:
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Spartan,
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Spartan,
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StarOcean3,
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StarOcean3,
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SteambotChronicles,
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SteambotChronicles,
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SSX3,
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SuperManReturns,
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SuperManReturns,
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SVCChaos,
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SVCChaos,
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TalesOfAbyss,
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TalesOfAbyss,
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@ -137,6 +141,7 @@ public:
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UrbanReign,
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UrbanReign,
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ValkyrieProfile2,
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ValkyrieProfile2,
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Whiplash,
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Whiplash,
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WildArms4,
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XenosagaE3,
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XenosagaE3,
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Yakuza,
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Yakuza,
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Yakuza2,
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Yakuza2,
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@ -198,7 +198,7 @@ const char* dialog_message(int ID, bool* updateText)
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"Improves performance in most games, but can make a small selection slower.");
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"Improves performance in most games, but can make a small selection slower.");
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case IDC_TEX_IN_RT:
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case IDC_TEX_IN_RT:
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return cvtString("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.\n"
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return cvtString("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.\n"
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"By default this is enabled only in Jak games.");
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"In some selected games this is enabled by default regardless of this setting.");
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default:
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default:
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if (updateText)
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if (updateText)
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*updateText = false;
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*updateText = false;
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