mirror of https://github.com/PCSX2/pcsx2.git
GS: add tex in rt hw hack in GUI.
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@ -196,6 +196,9 @@ const char* dialog_message(int ID, bool* updateText)
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case IDC_PRELOAD_TEXTURES:
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return cvtString("Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible.\n"
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"Improves performance in most games, but can make a small selection slower.");
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case IDC_TEX_IN_RT:
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return cvtString("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.\n"
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"By default this is enabled only in Jak games.");
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default:
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if (updateText)
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*updateText = false;
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@ -66,6 +66,7 @@ enum
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IDC_SKIPDRAWHACKEDIT,
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IDC_SKIPDRAWOFFSET,
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IDC_SKIPDRAWOFFSETEDIT,
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IDC_TEX_IN_RT,
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// Upscaling Hacks
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IDC_ALIGN_SPRITE,
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IDC_MERGE_PP_SPRITE,
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@ -346,6 +346,7 @@ HacksTab::HacksTab(wxWindow* parent)
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m_ui.addCheckBox(rend_hacks_grid, "Disable Safe Features", "UserHacks_Disable_Safe_Features", IDC_SAFE_FEATURES, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Preload Frame Data", "preload_frame_with_gs_data", IDC_PRELOAD_GS, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Fast Texture Invalidation", "UserHacks_DisablePartialInvalidation", IDC_FAST_TC_INV, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Texture Inside RT", "UserHacks_TextureInsideRt", IDC_TEX_IN_RT, hacks_prereq);
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// Upscale
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m_ui.addCheckBox(upscale_hacks_grid, "Align Sprite", "UserHacks_align_sprite_X", IDC_ALIGN_SPRITE, upscale_hacks_prereq);
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