mirror of https://github.com/PCSX2/pcsx2.git
spu2x: comment unused variable
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@ -453,7 +453,7 @@ static __forceinline s32 GetVoiceValues(V_Core &thiscore, uint voiceidx)
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// generator is accurate in its own right.. but eh, ah well :)
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static __forceinline s32 GetNoiseValues(V_Core &thiscore, uint voiceidx)
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{
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V_Voice &vc(thiscore.Voices[voiceidx]);
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// V_Voice &vc(thiscore.Voices[voiceidx]);
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s32 retval = GetNoiseValues();
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@ -465,7 +465,7 @@ static __forceinline s32 GetNoiseValues(V_Core &thiscore, uint voiceidx)
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// GetNoiseValues can't set the phase zero on us unexpectedly
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// like GetVoiceValues can. Better assert just in case though..
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pxAssume(vc.ADSR.Phase != 0);
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// pxAssume(vc.ADSR.Phase != 0);
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return retval;
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}
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