mirror of https://github.com/PCSX2/pcsx2.git
gsdx egl: rewrite the EGL implementation
Split code in 2 parts * Base class (GSWndEGL) that implement the core EGL and GL context * Derived class (GSWndEGL_X11/GSWndEGL_WL) that implement the backend to handle native resources Note: Most backend code is only useful for GSopen1/PS1 mode. GSopen2 only requires the AttachNativeWindow implementation Code is based around EGL_EXT_platform extension that allow to select the platform at runtime. Note: I think the extension was integrated in EGL 1.5 The X11 backend was mostly converted to XCB The wayland backend is only a placeholder for future code I don't know if MS windows is/could be supported with EGL_EXT_platform API Code validated on Mesa. Proprietary drivers aren't yet tested.
This commit is contained in:
parent
98a5492e37
commit
d9e43b5d8d
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@ -252,7 +252,20 @@ static int _GSopen(void** dsp, const char* title, GSRendererType renderer, int t
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#if defined(EGL_SUPPORTED) && defined(__unix__)
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// Note: EGL code use GLX otherwise maybe it could be also compatible with Windows
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// Yes OpenGL code isn't complicated enough !
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wnds.push_back(std::make_shared<GSWndEGL>());
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switch (GSWndEGL::SelectPlatform()) {
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#if GS_EGL_X11
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case EGL_PLATFORM_X11_KHR:
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wnds.push_back(std::make_shared<GSWndEGL_X11>());
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break;
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#endif
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#if GS_EGL_WL
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case EGL_PLATFORM_WAYLAND_KHR:
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wnds.push_back(std::make_shared<GSWndEGL_WL>());
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break;
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#endif
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default:
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break;
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}
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#endif
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#if defined(__unix__)
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wnds.push_back(std::make_shared<GSWndOGL>());
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@ -24,8 +24,45 @@
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#if defined(__unix__) && defined(EGL_SUPPORTED)
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GSWndEGL::GSWndEGL()
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: m_NativeWindow(0), m_NativeDisplay(NULL)
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// static method
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int GSWndEGL::SelectPlatform()
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{
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// Check the supported extension
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const char *client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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if (!client_extensions) {
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fprintf(stderr, "EGL: Client extension not supported\n");
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return 0;
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}
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fprintf(stdout, "EGL: Supported extensions: %s\n", client_extensions);
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// Check platform extensions are supported (Note: there are core in 1.5)
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if (!strstr(client_extensions, "EGL_EXT_platform_base")) {
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fprintf(stderr, "EGL: Dynamic platform selection isn't supported\n");
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return 0;
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}
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// Finally we can select the platform
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#if GS_EGL_X11
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if (strstr(client_extensions, "EGL_EXT_platform_x11")) {
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fprintf(stdout, "EGL: select X11 platform\n");
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return EGL_PLATFORM_X11_KHR;
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}
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#endif
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#if GS_EGL_WL
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if (strstr(client_extensions, "EGL_EXT_platform_wayland")) {
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fprintf(stdout, "EGL: select Wayland platform\n");
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return EGL_PLATFORM_WAYLAND_KHR;
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}
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#endif
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fprintf(stderr, "EGL: no compatible platform found\n");
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return 0;
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}
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GSWndEGL::GSWndEGL(int platform)
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: m_native_window(nullptr), m_platform(platform)
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{
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}
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@ -65,7 +102,7 @@ void GSWndEGL::CreateContext(int major, int minor)
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throw GSDXRecoverableError();
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}
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m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, m_NativeWindow, NULL);
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m_eglSurface = eglCreatePlatformWindowSurface(m_eglDisplay, eglConfig, m_native_window, nullptr);
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if ( m_eglSurface == EGL_NO_SURFACE )
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{
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fprintf(stderr,"EGL: Failed to get a window surface\n");
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@ -128,10 +165,10 @@ void GSWndEGL::BindAPI()
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bool GSWndEGL::Attach(void* handle, bool managed)
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{
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m_NativeWindow = *(Window*)handle;
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m_managed = managed;
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m_NativeDisplay = XOpenDisplay(NULL);
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m_native_window = AttachNativeWindow(handle);
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OpenEGLDisplay();
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CreateContext(3, 3);
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@ -149,22 +186,18 @@ void GSWndEGL::Detach()
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// The window still need to be closed
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DetachContext();
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eglDestroyContext(m_eglDisplay, m_eglContext);
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m_eglContext = NULL;
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m_eglContext = nullptr;
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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m_eglSurface = NULL;
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m_eglSurface = nullptr;
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CloseEGLDisplay();
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if (m_NativeDisplay) {
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XCloseDisplay(m_NativeDisplay);
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m_NativeDisplay = NULL;
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}
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DestroyNativeResources();
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}
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bool GSWndEGL::Create(const string& title, int w, int h)
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{
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if(m_NativeWindow)
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throw GSDXRecoverableError();
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if(w <= 0 || h <= 0) {
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w = theApp.GetConfigI("ModeWidth");
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h = theApp.GetConfigI("ModeHeight");
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@ -172,12 +205,9 @@ bool GSWndEGL::Create(const string& title, int w, int h)
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m_managed = true;
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// note this part must be only executed when replaying .gs debug file
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m_NativeDisplay = XOpenDisplay(NULL);
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OpenEGLDisplay();
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m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0);
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XMapWindow (m_NativeDisplay, m_NativeWindow);
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m_native_window = CreateNativeWindow(w, h);
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CreateContext(3, 3);
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@ -185,16 +215,13 @@ bool GSWndEGL::Create(const string& title, int w, int h)
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PopulateGlFunction();
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if (m_NativeWindow == 0)
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throw GSDXRecoverableError();
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return true;
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}
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void* GSWndEGL::GetProcAddress(const char* name, bool opt)
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{
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void* ptr = (void*)eglGetProcAddress(name);
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if (ptr == NULL) {
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if (ptr == nullptr) {
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fprintf(stderr, "Failed to find %s\n", name);
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if (!opt)
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throw GSDXRecoverableError();
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@ -202,49 +229,14 @@ void* GSWndEGL::GetProcAddress(const char* name, bool opt)
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return ptr;
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}
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void* GSWndEGL::GetDisplay()
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{
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// note this part must be only executed when replaying .gs debug file
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return (void*)m_NativeDisplay;
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}
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GSVector4i GSWndEGL::GetClientRect()
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{
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unsigned int h = 480;
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unsigned int w = 640;
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EGLint h = 0;
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EGLint w = 0;
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eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT, &h);
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eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH, &w);
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unsigned int borderDummy;
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unsigned int depthDummy;
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Window winDummy;
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int xDummy;
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int yDummy;
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if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL);
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XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
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return GSVector4i(0, 0, (int)w, (int)h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWndEGL::SetWindowText(const char* title)
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{
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if (!m_managed) return true;
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XTextProperty prop;
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memset(&prop, 0, sizeof(prop));
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char* ptitle = (char*)title;
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if (XStringListToTextProperty(&ptitle, 1, &prop)) {
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XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
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}
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XFree(prop.value);
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XFlush(m_NativeDisplay);
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return true;
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return GSVector4i(0, 0, w, h);
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}
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void GSWndEGL::SetVSync(bool enable)
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@ -259,23 +251,6 @@ void GSWndEGL::Flip()
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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}
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void GSWndEGL::Show()
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{
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XMapRaised(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndEGL::Hide()
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{
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XUnmapWindow(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndEGL::HideFrame()
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{
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// TODO
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}
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void GSWndEGL::CloseEGLDisplay()
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{
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eglReleaseThread();
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@ -284,17 +259,150 @@ void GSWndEGL::CloseEGLDisplay()
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void GSWndEGL::OpenEGLDisplay()
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{
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// We only need a native display when we manage the window ourself.
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// By default, EGL will create its own native display. This way the driver knows
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// that display will be thread safe and so it can enable multithread optimization.
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void *native_display = (m_managed) ? CreateNativeDisplay() : nullptr;
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// Create an EGL display from the native display
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m_eglDisplay = eglGetDisplay((EGLNativeDisplayType)m_NativeDisplay);
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if ( m_eglDisplay == EGL_NO_DISPLAY ) {
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m_eglDisplay = eglGetPlatformDisplay(m_platform, native_display, nullptr);
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if (m_eglDisplay == EGL_NO_DISPLAY) {
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fprintf(stderr,"EGL: Failed to open a display! (0x%x)\n", eglGetError() );
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throw GSDXRecoverableError();
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}
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if ( !eglInitialize(m_eglDisplay, NULL, NULL) ) {
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if (!eglInitialize(m_eglDisplay, nullptr, nullptr)) {
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fprintf(stderr,"EGL: Failed to initialize the display! (0x%x)\n", eglGetError() );
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throw GSDXRecoverableError();
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}
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}
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//////////////////////////////////////////////////////////////////////
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// X11 platform
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//////////////////////////////////////////////////////////////////////
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#if GS_EGL_X11
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GSWndEGL_X11::GSWndEGL_X11()
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: GSWndEGL(EGL_PLATFORM_X11_KHR), m_NativeDisplay(nullptr), m_NativeWindow(0)
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{
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}
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void *GSWndEGL_X11::CreateNativeDisplay()
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{
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if (m_NativeDisplay == nullptr)
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m_NativeDisplay = XOpenDisplay(nullptr);
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return (void*)m_NativeDisplay;
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}
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void *GSWndEGL_X11::CreateNativeWindow(int w, int h)
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{
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const int depth = 0, x = 0, y = 0, border_width = 1;
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#if 0
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// Old X code in case future code will still require it
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m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0);
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XMapWindow (m_NativeDisplay, m_NativeWindow);
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#endif
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if (m_NativeDisplay == nullptr) {
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fprintf(stderr, "EGL X11: display wasn't created before the window\n");
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throw GSDXRecoverableError();
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}
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xcb_connection_t *c = XGetXCBConnection(m_NativeDisplay);
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const xcb_setup_t *setup = xcb_get_setup(c);
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xcb_screen_t *screen = (xcb_setup_roots_iterator (setup)).data;
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m_NativeWindow = xcb_generate_id(c);
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if (m_NativeWindow == 0) {
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fprintf(stderr, "EGL X11: failed to create the native window\n");
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throw GSDXRecoverableError();
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}
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xcb_create_window (c, depth, m_NativeWindow, screen->root, x, y, w, h,
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border_width, InputOutput, screen->root_visual, 0, nullptr);
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xcb_map_window (c, m_NativeWindow);
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xcb_flush(c);
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return (void*)&m_NativeWindow;
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}
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void *GSWndEGL_X11::AttachNativeWindow(void *handle)
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{
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m_NativeWindow = *(Window*)handle;
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return handle;
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}
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void GSWndEGL_X11::DestroyNativeResources()
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{
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if (m_NativeDisplay) {
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XCloseDisplay(m_NativeDisplay);
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m_NativeDisplay = nullptr;
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}
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}
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bool GSWndEGL_X11::SetWindowText(const char* title)
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{
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if (!m_managed) return true;
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xcb_connection_t *c = XGetXCBConnection(m_NativeDisplay);
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xcb_change_property(c, XCB_PROP_MODE_REPLACE, m_NativeWindow,
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XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8,
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strlen (title), title);
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return true;
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}
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#endif
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//////////////////////////////////////////////////////////////////////
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// Wayland platform (just a place holder)
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//////////////////////////////////////////////////////////////////////
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#if GS_EGL_WL
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GSWndEGL_WL::GSWndEGL_WL()
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: GSWndEGL(EGL_PLATFORM_WAYLAND_KHR), m_NativeDisplay(nullptr), m_NativeWindow(nullptr)
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{
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}
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void *GSWndEGL_WL::CreateNativeDisplay()
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{
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if (m_NativeDisplay == nullptr)
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m_NativeDisplay = wl_display_connect(NULL);
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return (void*)m_NativeDisplay;
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}
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void *GSWndEGL_WL::CreateNativeWindow(int w, int h)
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{
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return nullptr;
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}
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void *GSWndEGL_WL::AttachNativeWindow(void *handle)
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{
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m_NativeWindow = (wl_egl_window*)handle;
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return handle;
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}
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void GSWndEGL_WL::DestroyNativeResources()
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{
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if (m_NativeDisplay) {
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wl_display_disconnect(m_NativeDisplay);
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m_NativeDisplay = nullptr;
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}
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}
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bool GSWndEGL_WL::SetWindowText(const char* title)
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{
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return true;
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}
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#endif
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#endif
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@ -22,19 +22,22 @@
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#include "GSWnd.h"
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#if defined(__unix__) && defined(EGL_SUPPORTED)
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#include <X11/Xlib.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define GS_EGL_X11 1
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#define GS_EGL_WL 0
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class GSWndEGL : public GSWndGL
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{
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EGLNativeWindowType m_NativeWindow;
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EGLNativeDisplayType m_NativeDisplay;
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void *m_native_window;
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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int m_platform;
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void CreateContext(int major, int minor);
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void BindAPI();
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@ -42,27 +45,97 @@ class GSWndEGL : public GSWndGL
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void CloseEGLDisplay();
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public:
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GSWndEGL();
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GSWndEGL(int platform);
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virtual ~GSWndEGL() {};
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bool Create(const string& title, int w, int h);
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bool Attach(void* handle, bool managed = true);
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void Detach();
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bool Create(const string& title, int w, int h) final;
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bool Attach(void* handle, bool managed = true) final;
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void Detach() final;
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virtual void *CreateNativeDisplay() = 0;
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virtual void *CreateNativeWindow(int w, int h) = 0; // GSopen1/PSX API
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virtual void *AttachNativeWindow(void *handle) = 0;
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virtual void DestroyNativeResources() = 0;
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void* GetDisplay();
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void* GetHandle() {return (void*)m_NativeWindow;}
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GSVector4i GetClientRect();
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bool SetWindowText(const char* title);
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virtual bool SetWindowText(const char* title) = 0; // GSopen1/PSX API
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void AttachContext();
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void DetachContext();
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void* GetProcAddress(const char* name, bool opt = false);
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void AttachContext() final;
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void DetachContext() final;
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void* GetProcAddress(const char* name, bool opt = false) final;
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void Show();
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void Hide();
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void HideFrame();
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void Flip();
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void SetVSync(bool enable);
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void Flip() final;
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void SetVSync(bool enable) final;
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// Deprecated API
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void Show() final {};
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void Hide() final {};
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void HideFrame() final {}; // DX9 API
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virtual void* GetDisplay() = 0; // GSopen1 API
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virtual void* GetHandle() = 0; // DX API
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// Static to allow to query supported the platform
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// before object creation
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static int SelectPlatform();
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};
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#if GS_EGL_X11
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#include <xcb/xcb.h>
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#include <X11/Xlib.h>
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#include <X11/Xlib-xcb.h>
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class GSWndEGL_X11 : public GSWndEGL
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{
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Display *m_NativeDisplay;
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Window m_NativeWindow;
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public:
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GSWndEGL_X11();
|
||||
virtual ~GSWndEGL_X11() {};
|
||||
|
||||
void* GetDisplay() final { return (void*)m_NativeDisplay;}
|
||||
void* GetHandle() final {return (void*)&m_NativeWindow;}
|
||||
|
||||
void *CreateNativeDisplay() final;
|
||||
void *CreateNativeWindow(int w, int h) final;
|
||||
void *AttachNativeWindow(void *handle) final;
|
||||
void DestroyNativeResources() final;
|
||||
|
||||
bool SetWindowText(const char* title) final;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#if GS_EGL_WL
|
||||
|
||||
// Which include ?
|
||||
#include <wayland-client.h>
|
||||
#include <wayland-server.h>
|
||||
#include <wayland-client-protocol.h>
|
||||
#include <wayland-egl.h>
|
||||
|
||||
class GSWndEGL_WL : public GSWndEGL
|
||||
{
|
||||
wl_display *m_NativeDisplay;
|
||||
wl_egl_window *m_NativeWindow;
|
||||
|
||||
public:
|
||||
GSWndEGL_WL();
|
||||
virtual ~GSWndEGL_WL() {};
|
||||
|
||||
void* GetDisplay() final { return (void*)m_NativeDisplay;}
|
||||
void* GetHandle() final {return (void*)m_NativeWindow;}
|
||||
|
||||
void *CreateNativeDisplay() final;
|
||||
void *CreateNativeWindow(int w, int h) final;
|
||||
void *AttachNativeWindow(void *handle) final;
|
||||
void DestroyNativeResources() final;
|
||||
|
||||
bool SetWindowText(const char* title) final;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue