mirror of https://github.com/PCSX2/pcsx2.git
Vulkan/StreamBuffer: Use VulkanMemoryAllocator
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73df4e4abf
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6187f36c33
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@ -1121,6 +1121,12 @@ namespace Vulkan
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resources.cleanup_resources.push_back([this, object]() { vkDestroyBuffer(m_device, object, nullptr); });
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}
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void Context::DeferBufferDestruction(VkBuffer object, VmaAllocation allocation)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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resources.cleanup_resources.push_back([this, object, allocation]() { vmaDestroyBuffer(m_allocator, object, allocation); });
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}
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void Context::DeferBufferViewDestruction(VkBufferView object)
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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@ -194,6 +194,7 @@ namespace Vulkan
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// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
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// is next re-used, and the GPU has finished working with the specified resource.
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void DeferBufferDestruction(VkBuffer object);
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void DeferBufferDestruction(VkBuffer object, VmaAllocation allocation);
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void DeferBufferViewDestruction(VkBufferView object);
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void DeferDeviceMemoryDestruction(VkDeviceMemory object);
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void DeferFramebufferDestruction(VkFramebuffer object);
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@ -25,17 +25,22 @@ namespace Vulkan
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StreamBuffer::StreamBuffer() = default;
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StreamBuffer::StreamBuffer(StreamBuffer&& move)
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: m_usage(move.m_usage)
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, m_size(move.m_size)
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: m_size(move.m_size)
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, m_current_offset(move.m_current_offset)
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, m_current_space(move.m_current_space)
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, m_current_gpu_position(move.m_current_gpu_position)
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, m_allocation(move.m_allocation)
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, m_buffer(move.m_buffer)
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, m_memory(move.m_memory)
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, m_host_pointer(move.m_host_pointer)
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, m_tracked_fences(std::move(move.m_tracked_fences))
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, m_coherent_mapping(move.m_coherent_mapping)
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{
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move.m_size = 0;
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move.m_current_offset = 0;
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move.m_current_space = 0;
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move.m_current_gpu_position = 0;
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move.m_allocation = VK_NULL_HANDLE;
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move.m_buffer = VK_NULL_HANDLE;
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move.m_host_pointer = nullptr;
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}
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StreamBuffer::~StreamBuffer()
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@ -49,124 +54,67 @@ namespace Vulkan
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if (IsValid())
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Destroy(true);
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std::swap(m_usage, move.m_usage);
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std::swap(m_size, move.m_size);
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std::swap(m_current_offset, move.m_current_offset);
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std::swap(m_current_space, move.m_current_space);
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std::swap(m_current_gpu_position, move.m_current_gpu_position);
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std::swap(m_buffer, move.m_buffer);
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std::swap(m_memory, move.m_memory);
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std::swap(m_host_pointer, move.m_host_pointer);
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std::swap(m_tracked_fences, move.m_tracked_fences);
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std::swap(m_coherent_mapping, move.m_coherent_mapping);
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return *this;
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}
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bool StreamBuffer::Create(VkBufferUsageFlags usage, u32 size)
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{
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// TODO: Move this over to vk_mem_alloc.
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// Create the buffer descriptor
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const VkBufferCreateInfo buffer_create_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, 0,
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const VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, 0,
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static_cast<VkDeviceSize>(size), usage, VK_SHARING_MODE_EXCLUSIVE, 0, nullptr};
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VkBuffer buffer = VK_NULL_HANDLE;
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VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_create_info, nullptr, &buffer);
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VmaAllocationCreateInfo aci = {};
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aci.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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aci.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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VmaAllocationInfo ai = {};
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VkBuffer new_buffer = VK_NULL_HANDLE;
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VmaAllocation new_allocation = VK_NULL_HANDLE;
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VkResult res = vmaCreateBuffer(g_vulkan_context->GetAllocator(), &bci, &aci, &new_buffer, &new_allocation, &ai);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
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return false;
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}
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// Get memory requirements (types etc) for this buffer
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VkMemoryRequirements memory_requirements;
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vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
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// Aim for a coherent mapping if possible.
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u32 memory_type_index =
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g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits, &m_coherent_mapping);
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// Allocate memory for backing this buffer
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VkMemoryAllocateInfo memory_allocate_info = {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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memory_requirements.size, // VkDeviceSize allocationSize
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memory_type_index // uint32_t memoryTypeIndex
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};
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VkDeviceMemory memory = VK_NULL_HANDLE;
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res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
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vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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return false;
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}
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// Bind memory to buffer
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res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
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vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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return false;
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}
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// Map this buffer into user-space
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void* mapped_ptr = nullptr;
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res = vkMapMemory(g_vulkan_context->GetDevice(), memory, 0, size, 0, &mapped_ptr);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
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vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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return false;
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}
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// Unmap current host pointer (if there was a previous buffer)
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if (m_host_pointer)
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vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
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if (IsValid())
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Destroy(true);
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// Replace with the new buffer
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m_usage = usage;
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m_size = size;
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m_buffer = buffer;
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m_memory = memory;
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m_host_pointer = reinterpret_cast<u8*>(mapped_ptr);
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m_current_offset = 0;
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m_current_gpu_position = 0;
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m_tracked_fences.clear();
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m_allocation = new_allocation;
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m_buffer = new_buffer;
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m_host_pointer = static_cast<u8*>(ai.pMappedData);
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return true;
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}
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void StreamBuffer::Destroy(bool defer)
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{
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if (m_host_pointer)
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{
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vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
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m_host_pointer = nullptr;
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}
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if (m_buffer != VK_NULL_HANDLE)
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{
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if (defer)
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g_vulkan_context->DeferBufferDestruction(m_buffer);
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g_vulkan_context->DeferBufferDestruction(m_buffer, m_allocation);
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else
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vkDestroyBuffer(g_vulkan_context->GetDevice(), m_buffer, nullptr);
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vmaDestroyBuffer(g_vulkan_context->GetAllocator(), m_buffer, m_allocation);
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}
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m_size = 0;
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m_current_offset = 0;
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m_current_gpu_position = 0;
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m_tracked_fences.clear();
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m_buffer = VK_NULL_HANDLE;
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}
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if (m_memory != VK_NULL_HANDLE)
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{
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if (defer)
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g_vulkan_context->DeferDeviceMemoryDestruction(m_memory);
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else
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vkFreeMemory(g_vulkan_context->GetDevice(), m_memory, nullptr);
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m_memory = VK_NULL_HANDLE;
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}
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m_allocation = VK_NULL_HANDLE;
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m_host_pointer = nullptr;
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}
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bool StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
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@ -244,12 +192,7 @@ namespace Vulkan
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pxAssert(final_num_bytes <= m_current_space);
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// For non-coherent mappings, flush the memory range
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if (!m_coherent_mapping)
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{
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VkMappedMemoryRange range = {
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VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, m_memory, m_current_offset, final_num_bytes};
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vkFlushMappedMemoryRanges(g_vulkan_context->GetDevice(), 1, &range);
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}
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vmaFlushAllocation(g_vulkan_context->GetAllocator(), m_allocation, m_current_offset, final_num_bytes);
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m_current_offset += final_num_bytes;
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m_current_space -= final_num_bytes;
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@ -17,6 +17,7 @@
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#include "common/Pcsx2Defs.h"
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#include "common/Vulkan/Loader.h"
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#include "vk_mem_alloc.h"
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#include <deque>
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#include <memory>
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@ -35,10 +36,8 @@ namespace Vulkan
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__fi bool IsValid() const { return (m_buffer != VK_NULL_HANDLE); }
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__fi VkBuffer GetBuffer() const { return m_buffer; }
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__fi const VkBuffer* GetBufferPointer() const { return &m_buffer; }
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__fi VkDeviceMemory GetDeviceMemory() const { return m_memory; }
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__fi void* GetHostPointer() const { return m_host_pointer; }
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__fi void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
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__fi u8* GetHostPointer() const { return m_host_pointer; }
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__fi u8* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
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__fi u32 GetCurrentSize() const { return m_size; }
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__fi u32 GetCurrentSpace() const { return m_current_space; }
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__fi u32 GetCurrentOffset() const { return m_current_offset; }
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@ -57,19 +56,16 @@ namespace Vulkan
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// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
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bool WaitForClearSpace(u32 num_bytes);
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VkBufferUsageFlags m_usage = 0;
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u32 m_size = 0;
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u32 m_current_offset = 0;
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u32 m_current_space = 0;
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u32 m_current_gpu_position = 0;
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VmaAllocation m_allocation = VK_NULL_HANDLE;
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VkBuffer m_buffer = VK_NULL_HANDLE;
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VkDeviceMemory m_memory = VK_NULL_HANDLE;
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u8* m_host_pointer = nullptr;
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// List of fences and the corresponding positions in the buffer
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std::deque<std::pair<u64, u32>> m_tracked_fences;
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bool m_coherent_mapping = false;
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};
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} // namespace Vulkan
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