Vulkan/StreamBuffer: Use VulkanMemoryAllocator

This commit is contained in:
Connor McLaughlin 2021-12-29 21:23:31 +10:00 committed by refractionpcsx2
parent 73df4e4abf
commit 6187f36c33
4 changed files with 43 additions and 97 deletions

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@ -1121,6 +1121,12 @@ namespace Vulkan
resources.cleanup_resources.push_back([this, object]() { vkDestroyBuffer(m_device, object, nullptr); });
}
void Context::DeferBufferDestruction(VkBuffer object, VmaAllocation allocation)
{
FrameResources& resources = m_frame_resources[m_current_frame];
resources.cleanup_resources.push_back([this, object, allocation]() { vmaDestroyBuffer(m_allocator, object, allocation); });
}
void Context::DeferBufferViewDestruction(VkBufferView object)
{
FrameResources& resources = m_frame_resources[m_current_frame];

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@ -194,6 +194,7 @@ namespace Vulkan
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
// is next re-used, and the GPU has finished working with the specified resource.
void DeferBufferDestruction(VkBuffer object);
void DeferBufferDestruction(VkBuffer object, VmaAllocation allocation);
void DeferBufferViewDestruction(VkBufferView object);
void DeferDeviceMemoryDestruction(VkDeviceMemory object);
void DeferFramebufferDestruction(VkFramebuffer object);

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@ -25,17 +25,22 @@ namespace Vulkan
StreamBuffer::StreamBuffer() = default;
StreamBuffer::StreamBuffer(StreamBuffer&& move)
: m_usage(move.m_usage)
, m_size(move.m_size)
: m_size(move.m_size)
, m_current_offset(move.m_current_offset)
, m_current_space(move.m_current_space)
, m_current_gpu_position(move.m_current_gpu_position)
, m_allocation(move.m_allocation)
, m_buffer(move.m_buffer)
, m_memory(move.m_memory)
, m_host_pointer(move.m_host_pointer)
, m_tracked_fences(std::move(move.m_tracked_fences))
, m_coherent_mapping(move.m_coherent_mapping)
{
move.m_size = 0;
move.m_current_offset = 0;
move.m_current_space = 0;
move.m_current_gpu_position = 0;
move.m_allocation = VK_NULL_HANDLE;
move.m_buffer = VK_NULL_HANDLE;
move.m_host_pointer = nullptr;
}
StreamBuffer::~StreamBuffer()
@ -49,124 +54,67 @@ namespace Vulkan
if (IsValid())
Destroy(true);
std::swap(m_usage, move.m_usage);
std::swap(m_size, move.m_size);
std::swap(m_current_offset, move.m_current_offset);
std::swap(m_current_space, move.m_current_space);
std::swap(m_current_gpu_position, move.m_current_gpu_position);
std::swap(m_buffer, move.m_buffer);
std::swap(m_memory, move.m_memory);
std::swap(m_host_pointer, move.m_host_pointer);
std::swap(m_tracked_fences, move.m_tracked_fences);
std::swap(m_coherent_mapping, move.m_coherent_mapping);
return *this;
}
bool StreamBuffer::Create(VkBufferUsageFlags usage, u32 size)
{
// TODO: Move this over to vk_mem_alloc.
// Create the buffer descriptor
const VkBufferCreateInfo buffer_create_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, 0,
const VkBufferCreateInfo bci = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, 0,
static_cast<VkDeviceSize>(size), usage, VK_SHARING_MODE_EXCLUSIVE, 0, nullptr};
VkBuffer buffer = VK_NULL_HANDLE;
VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_create_info, nullptr, &buffer);
VmaAllocationCreateInfo aci = {};
aci.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
aci.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
VmaAllocationInfo ai = {};
VkBuffer new_buffer = VK_NULL_HANDLE;
VmaAllocation new_allocation = VK_NULL_HANDLE;
VkResult res = vmaCreateBuffer(g_vulkan_context->GetAllocator(), &bci, &aci, &new_buffer, &new_allocation, &ai);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
return false;
}
// Get memory requirements (types etc) for this buffer
VkMemoryRequirements memory_requirements;
vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
// Aim for a coherent mapping if possible.
u32 memory_type_index =
g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits, &m_coherent_mapping);
// Allocate memory for backing this buffer
VkMemoryAllocateInfo memory_allocate_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
memory_requirements.size, // VkDeviceSize allocationSize
memory_type_index // uint32_t memoryTypeIndex
};
VkDeviceMemory memory = VK_NULL_HANDLE;
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
return false;
}
// Bind memory to buffer
res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
return false;
}
// Map this buffer into user-space
void* mapped_ptr = nullptr;
res = vkMapMemory(g_vulkan_context->GetDevice(), memory, 0, size, 0, &mapped_ptr);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
return false;
}
// Unmap current host pointer (if there was a previous buffer)
if (m_host_pointer)
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
if (IsValid())
Destroy(true);
// Replace with the new buffer
m_usage = usage;
m_size = size;
m_buffer = buffer;
m_memory = memory;
m_host_pointer = reinterpret_cast<u8*>(mapped_ptr);
m_current_offset = 0;
m_current_gpu_position = 0;
m_tracked_fences.clear();
m_allocation = new_allocation;
m_buffer = new_buffer;
m_host_pointer = static_cast<u8*>(ai.pMappedData);
return true;
}
void StreamBuffer::Destroy(bool defer)
{
if (m_host_pointer)
{
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
m_host_pointer = nullptr;
}
if (m_buffer != VK_NULL_HANDLE)
{
if (defer)
g_vulkan_context->DeferBufferDestruction(m_buffer);
g_vulkan_context->DeferBufferDestruction(m_buffer, m_allocation);
else
vkDestroyBuffer(g_vulkan_context->GetDevice(), m_buffer, nullptr);
m_buffer = VK_NULL_HANDLE;
}
if (m_memory != VK_NULL_HANDLE)
{
if (defer)
g_vulkan_context->DeferDeviceMemoryDestruction(m_memory);
else
vkFreeMemory(g_vulkan_context->GetDevice(), m_memory, nullptr);
m_memory = VK_NULL_HANDLE;
vmaDestroyBuffer(g_vulkan_context->GetAllocator(), m_buffer, m_allocation);
}
m_size = 0;
m_current_offset = 0;
m_current_gpu_position = 0;
m_tracked_fences.clear();
m_buffer = VK_NULL_HANDLE;
m_allocation = VK_NULL_HANDLE;
m_host_pointer = nullptr;
}
bool StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
@ -244,12 +192,7 @@ namespace Vulkan
pxAssert(final_num_bytes <= m_current_space);
// For non-coherent mappings, flush the memory range
if (!m_coherent_mapping)
{
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, m_memory, m_current_offset, final_num_bytes};
vkFlushMappedMemoryRanges(g_vulkan_context->GetDevice(), 1, &range);
}
vmaFlushAllocation(g_vulkan_context->GetAllocator(), m_allocation, m_current_offset, final_num_bytes);
m_current_offset += final_num_bytes;
m_current_space -= final_num_bytes;

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@ -17,6 +17,7 @@
#include "common/Pcsx2Defs.h"
#include "common/Vulkan/Loader.h"
#include "vk_mem_alloc.h"
#include <deque>
#include <memory>
@ -35,10 +36,8 @@ namespace Vulkan
__fi bool IsValid() const { return (m_buffer != VK_NULL_HANDLE); }
__fi VkBuffer GetBuffer() const { return m_buffer; }
__fi const VkBuffer* GetBufferPointer() const { return &m_buffer; }
__fi VkDeviceMemory GetDeviceMemory() const { return m_memory; }
__fi void* GetHostPointer() const { return m_host_pointer; }
__fi void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
__fi u8* GetHostPointer() const { return m_host_pointer; }
__fi u8* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
__fi u32 GetCurrentSize() const { return m_size; }
__fi u32 GetCurrentSpace() const { return m_current_space; }
__fi u32 GetCurrentOffset() const { return m_current_offset; }
@ -57,19 +56,16 @@ namespace Vulkan
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
bool WaitForClearSpace(u32 num_bytes);
VkBufferUsageFlags m_usage = 0;
u32 m_size = 0;
u32 m_current_offset = 0;
u32 m_current_space = 0;
u32 m_current_gpu_position = 0;
VmaAllocation m_allocation = VK_NULL_HANDLE;
VkBuffer m_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_memory = VK_NULL_HANDLE;
u8* m_host_pointer = nullptr;
// List of fences and the corresponding positions in the buffer
std::deque<std::pair<u64, u32>> m_tracked_fences;
bool m_coherent_mapping = false;
};
} // namespace Vulkan