mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add optimization note for the future
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@ -804,6 +804,8 @@ void GSRendererHW::OI_GsMemClear()
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int format = GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt;
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// FIXME: loop can likely be optimized with AVX/SSE. Pixels aren't
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// linear but the value will be done for all pixels of a block.
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if (format == 0) {
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// Based on WritePixel32
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for(int y = r.top; y < r.bottom; y++)
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