mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: use enum pretty name
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f7495c6867
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@ -42,29 +42,29 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
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case PSM_PSMCT32:
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case PSM_PSMCT24:
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fmt = GL_RGBA8;
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ps_shader = 0;
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ps_shader = ShaderConvert_COPY;
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break;
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case PSM_PSMCT16:
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case PSM_PSMCT16S:
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fmt = GL_R16UI;
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ps_shader = 1;
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ps_shader = ShaderConvert_RGBA8_TO_16_BITS;
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break;
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case PSM_PSMZ32:
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fmt = GL_R32UI;
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ps_shader = 10;
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ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
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break;
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case PSM_PSMZ24:
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fmt = GL_R32UI;
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ps_shader = 10;
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ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
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break;
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case PSM_PSMZ16:
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case PSM_PSMZ16S:
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fmt = GL_R16UI;
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ps_shader = 10;
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ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
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break;
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default:
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