gsdx ogl: use enum pretty name

This commit is contained in:
Gregory Hainaut 2016-04-28 10:40:27 +02:00
parent f7495c6867
commit 4808d89449
1 changed files with 5 additions and 5 deletions

View File

@ -42,29 +42,29 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
case PSM_PSMCT32:
case PSM_PSMCT24:
fmt = GL_RGBA8;
ps_shader = 0;
ps_shader = ShaderConvert_COPY;
break;
case PSM_PSMCT16:
case PSM_PSMCT16S:
fmt = GL_R16UI;
ps_shader = 1;
ps_shader = ShaderConvert_RGBA8_TO_16_BITS;
break;
case PSM_PSMZ32:
fmt = GL_R32UI;
ps_shader = 10;
ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
break;
case PSM_PSMZ24:
fmt = GL_R32UI;
ps_shader = 10;
ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
break;
case PSM_PSMZ16:
case PSM_PSMZ16S:
fmt = GL_R16UI;
ps_shader = 10;
ps_shader = ShaderConvert_FLOAT32_TO_32_BITS;
break;
default: