mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.
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3b122a1ba5
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@ -1419,20 +1419,6 @@ bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
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return true;
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return true;
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}
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}
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bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
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{
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skip = 1; //Huge Vram usage
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}
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}
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return true;
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}
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bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
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bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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if(skip == 0)
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@ -2527,7 +2513,6 @@ void GSState::SetupCrcHack()
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// Channel Effect
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// Channel Effect
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
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lut[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing;
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
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lut[CRC::SkyGunner] = GSC_SkyGunner;
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lut[CRC::SkyGunner] = GSC_SkyGunner;
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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