diff --git a/plugins/GSdx/GSHwHack.cpp b/plugins/GSdx/GSHwHack.cpp index e66314f6f1..039b824ad1 100644 --- a/plugins/GSdx/GSHwHack.cpp +++ b/plugins/GSdx/GSHwHack.cpp @@ -1419,20 +1419,6 @@ bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip) return true; } -bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip) -{ - if(skip == 0) - { - - if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8) - { - skip = 1; //Huge Vram usage - } - } - - return true; -} - bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip) { if(skip == 0) @@ -2527,7 +2513,6 @@ void GSState::SetupCrcHack() // Channel Effect lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams; - lut[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing; lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending lut[CRC::SkyGunner] = GSC_SkyGunner; lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;