Took out crc code from title-bar so its not so crammed up... and changed "Compatibility" to "Status" to free up more space.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2993 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
cottonvibes 2010-05-13 05:50:14 +00:00
parent 46e08b6b8a
commit 57206faa23
1 changed files with 8 additions and 9 deletions

View File

@ -583,20 +583,19 @@ void __fastcall eeGameStarting()
gameName = GameDB->getStringWX("Name"); gameName = GameDB->getStringWX("Name");
gameName += L" (" + GameDB->getStringWX("Region") + L")"; gameName += L" (" + GameDB->getStringWX("Region") + L")";
gameName += L" [" + DiscID + L"]"; gameName += L" [" + DiscID + L"]";
gameName += L" [" + gameCRC + L"]";
int compat = GameDB->getInt("Compat"); int compat = GameDB->getInt("Compat");
if (compat >= 600) gameName += L" [Compatibility = Perfect]"; if (compat >= 600) gameName += L" [Status = Perfect]";
else if (compat >= 500) gameName += L" [Compatibility = Playable]"; else if (compat >= 500) gameName += L" [Status = Playable]";
else if (compat >= 400) gameName += L" [Compatibility = In-Game]"; else if (compat >= 400) gameName += L" [Status = In-Game]";
else if (compat >= 300) gameName += L" [Compatibility = Menu]"; else if (compat >= 300) gameName += L" [Status = Menu]";
else if (compat >= 200) gameName += L" [Compatibility = Intro]"; else if (compat >= 200) gameName += L" [Status = Intro]";
else if (compat >= 100) gameName += L" [Compatibility = Nothing]"; else if (compat >= 100) gameName += L" [Status = Nothing]";
else gameName += L" [Compatibility = Unknown]"; else gameName += L" [Status = Unknown]";
} }
else { else {
gameName += L" [" + DiscID + L"]"; gameName += L" [" + DiscID + L"]";
gameName += L" [" + gameCRC + L"]"; gameName += L" [" + gameCRC + L"]";
gameName += L" [Compatibility = Unknown]"; gameName += L" [Status = Unknown]";
} }
// if patches found the following title will be overwritten // if patches found the following title will be overwritten