From 57206faa23836cbeb5f9027000a6fd56c5dfc9cc Mon Sep 17 00:00:00 2001 From: cottonvibes Date: Thu, 13 May 2010 05:50:14 +0000 Subject: [PATCH] Took out crc code from title-bar so its not so crammed up... and changed "Compatibility" to "Status" to free up more space. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2993 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/R5900.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/pcsx2/R5900.cpp b/pcsx2/R5900.cpp index 38bb644cb4..b9a1bc814f 100644 --- a/pcsx2/R5900.cpp +++ b/pcsx2/R5900.cpp @@ -583,20 +583,19 @@ void __fastcall eeGameStarting() gameName = GameDB->getStringWX("Name"); gameName += L" (" + GameDB->getStringWX("Region") + L")"; gameName += L" [" + DiscID + L"]"; - gameName += L" [" + gameCRC + L"]"; int compat = GameDB->getInt("Compat"); - if (compat >= 600) gameName += L" [Compatibility = Perfect]"; - else if (compat >= 500) gameName += L" [Compatibility = Playable]"; - else if (compat >= 400) gameName += L" [Compatibility = In-Game]"; - else if (compat >= 300) gameName += L" [Compatibility = Menu]"; - else if (compat >= 200) gameName += L" [Compatibility = Intro]"; - else if (compat >= 100) gameName += L" [Compatibility = Nothing]"; - else gameName += L" [Compatibility = Unknown]"; + if (compat >= 600) gameName += L" [Status = Perfect]"; + else if (compat >= 500) gameName += L" [Status = Playable]"; + else if (compat >= 400) gameName += L" [Status = In-Game]"; + else if (compat >= 300) gameName += L" [Status = Menu]"; + else if (compat >= 200) gameName += L" [Status = Intro]"; + else if (compat >= 100) gameName += L" [Status = Nothing]"; + else gameName += L" [Status = Unknown]"; } else { gameName += L" [" + DiscID + L"]"; gameName += L" [" + gameCRC + L"]"; - gameName += L" [Compatibility = Unknown]"; + gameName += L" [Status = Unknown]"; } // if patches found the following title will be overwritten