GS-hw: Fix Wunused-variable warning in GSRendererHW.

This commit is contained in:
lightningterror 2022-03-03 20:51:46 +01:00
parent 682580e318
commit 565189d08c
1 changed files with 0 additions and 1 deletions

View File

@ -1967,7 +1967,6 @@ void GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds)
&& (m_context->FRAME.PSM & 0xF) == (m_context->ZBUF.PSM & 0xF) && (u32)(GSVector4i(m_vt.m_max.p).z) == 0)
{
const GSVertex* v = &m_vertex.buff[0];
const GSLocalMemory::psm_t& frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
// Z and color must be constant and the same
if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.U32[0])