diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 20c2202e6a..625ac13fe5 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -1967,7 +1967,6 @@ void GSRendererHW::OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds) && (m_context->FRAME.PSM & 0xF) == (m_context->ZBUF.PSM & 0xF) && (u32)(GSVector4i(m_vt.m_max.p).z) == 0) { const GSVertex* v = &m_vertex.buff[0]; - const GSLocalMemory::psm_t& frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM]; // Z and color must be constant and the same if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || v[1].XYZ.Z != v[1].RGBAQ.U32[0])