diff --git a/plugins/GSdx/GSDevice11.cpp b/plugins/GSdx/GSDevice11.cpp index a138507dcf..a15f5b2654 100644 --- a/plugins/GSdx/GSDevice11.cpp +++ b/plugins/GSdx/GSDevice11.cpp @@ -679,7 +679,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* Not sure why, but having the Geometry shader disabled causes the strange stretching in recent drivers*/ GSSelector sel; - sel.iip = 0; //Don't use shading for stretching, we're just passing through + //Don't use shading for stretching, we're just passing through - Note: With Win10 it seems to cause other bugs when shading is off if any of the coords is greater than 0 + //I really don't know whats going on there, but this seems to resolve it mostly (if not all, not tester a lot of games, only BIOS, FFXII and VP2) + sel.iip = (sRect.y > 0.0f || sRect.w > 0.0f) ? 1 : 0; sel.prim = 2; //Triangle Strip SetupGS(sel);