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gsdx-ogl: add destination texture commit to StretchRect
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@ -1352,6 +1352,7 @@ void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture
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// ************************************
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// Draw
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// ************************************
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dTex->CommitRegion(GSVector2i(dRect.z + 1, dRect.w + 1));
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DrawPrimitive();
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// ************************************
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