mirror of https://github.com/PCSX2/pcsx2.git
GSRunner: Support upscale parameter
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parent
2c4e02ff34
commit
54e59e2f7b
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@ -556,6 +556,19 @@ static bool ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& param
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continue;
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}
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else if (CHECK_ARG_PARAM("-upscale"))
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{
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const float upscale = StringUtil::FromChars<float>(argv[++i]).value_or(0.0f);
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if (upscale < 0.5f)
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{
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Console.WriteLn("Invalid upscale multiplier");
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return false;
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}
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Console.WriteLn(fmt::format("Setting upscale multiplier to {}", upscale));
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s_settings_interface.SetFloatValue("EmuCore/GS", "upscale_multiplier", upscale);
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continue;
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}
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else if (CHECK_ARG_PARAM("-logfile"))
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{
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const char* logfile = argv[++i];
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@ -16,7 +16,7 @@ def is_gs_path(path):
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return False
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def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath):
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def run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, gspath):
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args = [runner]
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gsname = Path(gspath).name
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while gsname.rfind('.') >= 0:
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@ -29,6 +29,9 @@ def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath
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if renderer is not None:
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args.extend(["-renderer", renderer])
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if upscale != 1.0:
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args.extend(["-upscale", str(upscale)])
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if renderhacks is not None:
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args.extend(["-renderhacks", renderhacks])
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@ -50,7 +53,7 @@ def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath
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subprocess.run(args)
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def run_regression_tests(runner, gsdir, dumpdir, renderer, renderhacks, parallel=1):
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def run_regression_tests(runner, gsdir, dumpdir, renderer, upscale, renderhacks, parallel=1):
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paths = glob.glob(gsdir + "/*.*", recursive=True)
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gamepaths = list(filter(is_gs_path, paths))
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@ -61,10 +64,10 @@ def run_regression_tests(runner, gsdir, dumpdir, renderer, renderhacks, parallel
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if parallel <= 1:
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for game in gamepaths:
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run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, game)
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run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, game)
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else:
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print("Processing %u games on %u processors" % (len(gamepaths), parallel))
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func = partial(run_regression_test, runner, dumpdir, renderer, parallel, renderhacks)
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func = partial(run_regression_test, runner, dumpdir, renderer, upscale, renderhacks, parallel)
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pool = multiprocessing.Pool(parallel)
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pool.map(func, gamepaths)
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pool.close()
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@ -79,12 +82,13 @@ if __name__ == "__main__":
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parser.add_argument("-gsdir", action="store", required=True, help="Directory containing GS dumps")
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parser.add_argument("-dumpdir", action="store", required=True, help="Base directory to dump frames to")
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parser.add_argument("-renderer", action="store", required=False, help="Renderer to use")
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parser.add_argument("-upscale", action="store", type=float, default=1, help="Upscaling multiplier to use")
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parser.add_argument("-renderhacks", action="store", required=False, help="Enable HW Rendering hacks")
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parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of proceeses to run")
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parser.add_argument("-renderhacks", action="store", required=False, help="Enable HW Renering hacks")
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args = parser.parse_args()
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if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.renderhacks, args.parallel):
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if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.upscale, args.renderhacks, args.parallel):
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sys.exit(1)
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else:
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sys.exit(0)
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