diff --git a/pcsx2-gsrunner/Main.cpp b/pcsx2-gsrunner/Main.cpp index 7ad92e7486..88d67bc806 100644 --- a/pcsx2-gsrunner/Main.cpp +++ b/pcsx2-gsrunner/Main.cpp @@ -556,6 +556,19 @@ static bool ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& param continue; } + else if (CHECK_ARG_PARAM("-upscale")) + { + const float upscale = StringUtil::FromChars(argv[++i]).value_or(0.0f); + if (upscale < 0.5f) + { + Console.WriteLn("Invalid upscale multiplier"); + return false; + } + + Console.WriteLn(fmt::format("Setting upscale multiplier to {}", upscale)); + s_settings_interface.SetFloatValue("EmuCore/GS", "upscale_multiplier", upscale); + continue; + } else if (CHECK_ARG_PARAM("-logfile")) { const char* logfile = argv[++i]; diff --git a/pcsx2-gsrunner/test_run_dumps.py b/pcsx2-gsrunner/test_run_dumps.py index 87dfebbd1a..8a5864f0da 100644 --- a/pcsx2-gsrunner/test_run_dumps.py +++ b/pcsx2-gsrunner/test_run_dumps.py @@ -16,7 +16,7 @@ def is_gs_path(path): return False -def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath): +def run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, gspath): args = [runner] gsname = Path(gspath).name while gsname.rfind('.') >= 0: @@ -28,6 +28,9 @@ def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath if renderer is not None: args.extend(["-renderer", renderer]) + + if upscale != 1.0: + args.extend(["-upscale", str(upscale)]) if renderhacks is not None: args.extend(["-renderhacks", renderhacks]) @@ -50,7 +53,7 @@ def run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, gspath subprocess.run(args) -def run_regression_tests(runner, gsdir, dumpdir, renderer, renderhacks, parallel=1): +def run_regression_tests(runner, gsdir, dumpdir, renderer, upscale, renderhacks, parallel=1): paths = glob.glob(gsdir + "/*.*", recursive=True) gamepaths = list(filter(is_gs_path, paths)) @@ -61,10 +64,10 @@ def run_regression_tests(runner, gsdir, dumpdir, renderer, renderhacks, parallel if parallel <= 1: for game in gamepaths: - run_regression_test(runner, dumpdir, renderer, parallel, renderhacks, game) + run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, game) else: print("Processing %u games on %u processors" % (len(gamepaths), parallel)) - func = partial(run_regression_test, runner, dumpdir, renderer, parallel, renderhacks) + func = partial(run_regression_test, runner, dumpdir, renderer, upscale, renderhacks, parallel) pool = multiprocessing.Pool(parallel) pool.map(func, gamepaths) pool.close() @@ -79,12 +82,13 @@ if __name__ == "__main__": parser.add_argument("-gsdir", action="store", required=True, help="Directory containing GS dumps") parser.add_argument("-dumpdir", action="store", required=True, help="Base directory to dump frames to") parser.add_argument("-renderer", action="store", required=False, help="Renderer to use") + parser.add_argument("-upscale", action="store", type=float, default=1, help="Upscaling multiplier to use") + parser.add_argument("-renderhacks", action="store", required=False, help="Enable HW Rendering hacks") parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of proceeses to run") - parser.add_argument("-renderhacks", action="store", required=False, help="Enable HW Renering hacks") args = parser.parse_args() - if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.renderhacks, args.parallel): + if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.upscale, args.renderhacks, args.parallel): sys.exit(1) else: sys.exit(0)