mirror of https://github.com/PCSX2/pcsx2.git
gsdx dialog: renderer order and naming changed. due to many factors, we can't yet remove any of the software options. naming / order changes are possible though, if a majority votes for it.
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@ -129,11 +129,13 @@ GSdxApp::GSdxApp()
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m_section = "Settings";
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m_section = "Settings";
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D11", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D9", "Software"));
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#ifdef _DEBUG
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#ifdef _DEBUG
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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@ -142,9 +144,6 @@ GSdxApp::GSdxApp()
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#endif
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#endif
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#endif
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software Renderer", "OpenGL"));
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));
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