gsdx dialog: renderer order and naming changed. due to many factors, we can't yet remove any of the software options. naming / order changes are possible though, if a majority votes for it.

This commit is contained in:
ramapcsx2 2015-12-30 18:06:54 +01:00
parent 81be817c39
commit 4f2a8161a7
1 changed files with 6 additions and 7 deletions

View File

@ -129,11 +129,13 @@ GSdxApp::GSdxApp()
m_section = "Settings"; m_section = "Settings";
#ifdef _WINDOWS #ifdef _WINDOWS
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", "")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D11", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D9", "Software"));
#ifdef _DEBUG #ifdef _DEBUG
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
@ -142,9 +144,6 @@ GSdxApp::GSdxApp()
#endif #endif
#endif #endif
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software Renderer", "OpenGL"));
// The null renderer goes third, it has use for benchmarking purposes in a release build // The null renderer goes third, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));