diff --git a/plugins/GSdx/GSdx.cpp b/plugins/GSdx/GSdx.cpp index 9567969ff0..1cce133dfb 100644 --- a/plugins/GSdx/GSdx.cpp +++ b/plugins/GSdx/GSdx.cpp @@ -129,11 +129,13 @@ GSdxApp::GSdxApp() m_section = "Settings"; #ifdef _WINDOWS - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_HW), "Direct3D9", "")); - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_HW), "Direct3D11", "")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "Hardware")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_HW), "Direct3D11", "Hardware")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_HW), "Direct3D9", "Hardware")); - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9")); - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "OpenGL", "Software")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_SW), "Direct3D11", "Software")); + m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_SW), "Direct3D9", "Software")); #ifdef _DEBUG m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_Null), "Direct3D9", "Null")); @@ -142,9 +144,6 @@ GSdxApp::GSdxApp() #endif #endif - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "")); - m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "Software Renderer", "OpenGL")); - // The null renderer goes third, it has use for benchmarking purposes in a release build m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::Null_Null), "None", "Core Benchmark"));