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GS-HW: Put black draws through blending if Alpha Blend enabled
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@ -3627,7 +3627,7 @@ void GSRendererHW::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// Blend
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bool blending_alpha_pass = false;
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if (!IsOpaque() && rt && m_conf.colormask.wrgba != 0)
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if ((!IsOpaque() || (PRIM->ABE && m_context->ALPHA.IsBlack())) && rt && m_conf.colormask.wrgba != 0)
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{
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EmulateBlending(DATE_PRIMID, DATE_BARRIER, blending_alpha_pass);
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}
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