windows: add gs filters

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-05-15 11:37:40 +02:00 committed by Kojin
parent b52063e4e0
commit 3313acac84
1 changed files with 432 additions and 0 deletions

View File

@ -1348,6 +1348,219 @@
<ClCompile Include="..\..\PAD\Windows\PADRawInput.cpp">
<Filter>System\Ps2\PAD</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GS.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSAlignedClass.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSBlock.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSCapture.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSCaptureDlg.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSClut.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSCodeBuffer.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSCrc.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSDevice.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\DX11\GSDevice11.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Null\GSDeviceNull.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GSDeviceOGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSDialog.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSDirtyRect.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanline.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSDump.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSdx.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSFunctionMap.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\HW\GSHwHack.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSLocalMemory.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSPerfMon.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSOsdManager.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSRasterizer.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSRenderer.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\DX11\GSRendererDX11.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\HW\GSRendererHW.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Null\GSRendererNull.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GSRendererOGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSRendererSW.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSSetting.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GSShaderOGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSState.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSTables.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSTexture.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\DX11\GSTexture11.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GSTextureOGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\HW\GSTextureCache.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\DX11\GSTextureCache11.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GSTextureCacheOGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSTextureCacheSW.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\DX11\GSTextureFX11.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Null\GSTextureNull.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSUtil.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSVector.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSVertexList.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSVertexSW.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\Common\GSVertexTrace.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSWnd.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSWndDX.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSWndWGL.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GLLoader.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\OpenGL\GLState.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSTextureSW.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x64.avx.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x64.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x86.avx.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x86.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx2.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x64.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x86.avx2.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.x64.avx2.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSDrawingContext.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSPng.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\GSLzma.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\GS\Window\GSSettingsDlg.cpp">
<Filter>System\Ps2\GS</Filter>
</ClCompile>
<ClCompile Include="..\..\gui\Dialogs\IPCDialog.cpp">
<Filter>AppHost\Dialogs</Filter>
</ClCompile>
@ -2172,6 +2385,225 @@
<ClInclude Include="..\..\PAD\Windows\resource_pad.h">
<Filter>System\Ps2\PAD</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GLLoader.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GLState.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GS.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSAlignedClass.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSBlock.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSCapture.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSCaptureDlg.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSClut.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSCodeBuffer.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSCrc.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSDevice.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\DX11\GSDevice11.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Null\GSDeviceNull.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSDeviceOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSDialog.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSDirtyRect.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSDrawingContext.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSDrawingEnvironment.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSDrawScanline.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSDump.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSdx.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSFunctionMap.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSLocalMemory.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSPerfMon.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSOsdManager.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSRasterizer.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSRenderer.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\DX11\GSRendererDX11.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\HW\GSRendererHW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Null\GSRendererNull.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSRendererOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSRendererSW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSScanlineEnvironment.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSSetting.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSSettingsDlg.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSSetupPrimCodeGenerator.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSShaderOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSState.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSTables.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSTexture.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\DX11\GSTexture11.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSTextureOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\HW\GSTextureCache.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\DX11\GSTextureCache11.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSTextureCacheOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSTextureCacheSW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Null\GSTextureNull.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSThread.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSUniformBufferOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSUtil.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSVector.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSVector4i.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSVector4.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSVector8i.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSVector8.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSVertex.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\OpenGL\GSVertexArrayOGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\HW\GSVertexHW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSVertexList.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSVertexSW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSVertexTrace.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSWnd.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSWndDX.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Window\GSWndWGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSTextureSW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\config.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\targetver.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSPng.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSThread_CXX11.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSLzma.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSFastList.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\wxResources.rc">