mirror of https://github.com/PCSX2/pcsx2.git
UI: Update mipmapping help description
Added mipmapping description similar to the help/hover text of other items. Wording is my own phrasing.
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@ -506,7 +506,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"FMV resolution will remain unchanged, as the video files are pre-rendered."));
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"FMV resolution will remain unchanged, as the video files are pre-rendered."));
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly."));
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m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts."));
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),
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