mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Fix Wunused-variable warnings.
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ee80bca994
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@ -1510,7 +1510,6 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit
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value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting"));
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static bool manual_input = false;
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static u32 repeat_count = 0;
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
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{
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@ -1686,7 +1685,6 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t
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value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting"));
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static bool manual_input = false;
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static u32 repeat_count = 0;
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
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{
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@ -5280,9 +5278,6 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
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MenuHeading("List Settings");
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{
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const int sort_type = bsi->GetIntValue("UI", "FullscreenUIGameSort", 0);
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const bool sort_reversed = bsi->GetBoolValue("UI", "FullscreenUIGameSortReverse", false);
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DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI",
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"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
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DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI",
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