diff --git a/pcsx2/Frontend/FullscreenUI.cpp b/pcsx2/Frontend/FullscreenUI.cpp index bcbcbead7e..d457ed7aa7 100644 --- a/pcsx2/Frontend/FullscreenUI.cpp +++ b/pcsx2/Frontend/FullscreenUI.cpp @@ -1510,7 +1510,6 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting")); static bool manual_input = false; - static u32 repeat_count = 0; if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font)) { @@ -1686,7 +1685,6 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting")); static bool manual_input = false; - static u32 repeat_count = 0; if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font)) { @@ -5280,9 +5278,6 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size) MenuHeading("List Settings"); { - const int sort_type = bsi->GetIntValue("UI", "FullscreenUIGameSort", 0); - const bool sort_reversed = bsi->GetBoolValue("UI", "FullscreenUIGameSortReverse", false); - DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI", "DefaultFullscreenUIGameView", 0, view_types, std::size(view_types)); DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI",