mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Fix Wunused-variable warnings.
This commit is contained in:
parent
ee80bca994
commit
4537342ec2
|
@ -1510,7 +1510,6 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit
|
||||||
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting"));
|
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting"));
|
||||||
|
|
||||||
static bool manual_input = false;
|
static bool manual_input = false;
|
||||||
static u32 repeat_count = 0;
|
|
||||||
|
|
||||||
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
||||||
{
|
{
|
||||||
|
@ -1686,7 +1685,6 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t
|
||||||
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting"));
|
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting"));
|
||||||
|
|
||||||
static bool manual_input = false;
|
static bool manual_input = false;
|
||||||
static u32 repeat_count = 0;
|
|
||||||
|
|
||||||
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
||||||
{
|
{
|
||||||
|
@ -5280,9 +5278,6 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
|
||||||
|
|
||||||
MenuHeading("List Settings");
|
MenuHeading("List Settings");
|
||||||
{
|
{
|
||||||
const int sort_type = bsi->GetIntValue("UI", "FullscreenUIGameSort", 0);
|
|
||||||
const bool sort_reversed = bsi->GetBoolValue("UI", "FullscreenUIGameSortReverse", false);
|
|
||||||
|
|
||||||
DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI",
|
DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI",
|
||||||
"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
|
"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
|
||||||
DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI",
|
DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI",
|
||||||
|
|
Loading…
Reference in New Issue