FullscreenUI: Fix Wunused-variable warnings.

This commit is contained in:
lightningterror 2022-11-15 16:47:51 +01:00
parent ee80bca994
commit 4537342ec2
1 changed files with 0 additions and 5 deletions

View File

@ -1510,7 +1510,6 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting")); value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting"));
static bool manual_input = false; static bool manual_input = false;
static u32 repeat_count = 0;
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font)) if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
{ {
@ -1686,7 +1685,6 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting")); value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting"));
static bool manual_input = false; static bool manual_input = false;
static u32 repeat_count = 0;
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font)) if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
{ {
@ -5280,9 +5278,6 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
MenuHeading("List Settings"); MenuHeading("List Settings");
{ {
const int sort_type = bsi->GetIntValue("UI", "FullscreenUIGameSort", 0);
const bool sort_reversed = bsi->GetBoolValue("UI", "FullscreenUIGameSortReverse", false);
DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI", DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI",
"DefaultFullscreenUIGameView", 0, view_types, std::size(view_types)); "DefaultFullscreenUIGameView", 0, view_types, std::size(view_types));
DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI", DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI",