PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors.

0 - Green - no change
-1/+1 - Orange
-2/+2 - Light Red
-3/+3 - Red - no change.
This commit is contained in:
lightningterror 2018-11-22 16:59:50 +01:00
parent e4e93bd7f5
commit 417ba188bd
1 changed files with 12 additions and 6 deletions

View File

@ -30,12 +30,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
}
case -2:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeRate->SetForegroundColour(LightRed);
return pxEt(L"60% cyclerate. Moderate reduction of CPU requirements. Speedup for lightweight games, slows down others. FMVs and audio may stutter or skip.");
}
case -1:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeRate->SetForegroundColour(Orange);
return pxEt(L"75% cyclerate. Slight reduction of CPU requirements. Speedup for less demanding games, slows down others.");
}
case 0:
@ -46,12 +48,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
}
case 1:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeRate->SetForegroundColour(Orange);
return pxEt(L"130% cyclerate. Moderate increase of CPU requirements. Variable framerate games may have higher internal framerates.");
}
case 2:
{
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeRate->SetForegroundColour(LightRed);
return pxEt(L"180% cyclerate. Significant increase of CPU requirements. Variable framerate games will have higher internal framerates. FMVs may be slow. May cause stability problems.");
}
case 3:
@ -78,12 +82,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleSkipSliderMsg( int val )
}
case 1:
{
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
const wxColour Orange = wxColour(255, 120, 0);
m_msg_eeSkip->SetForegroundColour(Orange);
return pxEt(L"Mild EE Cycle Skipping. Mild slow down for most games, but may help some games with mild VU starvation problems run at full speed.");
}
case 2:
{
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
const wxColour LightRed = wxColour(255, 80, 0);
m_msg_eeSkip->SetForegroundColour(LightRed);
return pxEt(L"Moderate EE Cycle Skipping. Slow down for most games, but may help some games with moderate VU starvation problems run at full speed.");
}
case 3: