mirror of https://github.com/PCSX2/pcsx2.git
PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors.
0 - Green - no change -1/+1 - Orange -2/+2 - Light Red -3/+3 - Red - no change.
This commit is contained in:
parent
e4e93bd7f5
commit
417ba188bd
|
@ -30,12 +30,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
|
|||
}
|
||||
case -2:
|
||||
{
|
||||
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour LightRed = wxColour(255, 80, 0);
|
||||
m_msg_eeRate->SetForegroundColour(LightRed);
|
||||
return pxEt(L"60% cyclerate. Moderate reduction of CPU requirements. Speedup for lightweight games, slows down others. FMVs and audio may stutter or skip.");
|
||||
}
|
||||
case -1:
|
||||
{
|
||||
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour Orange = wxColour(255, 120, 0);
|
||||
m_msg_eeRate->SetForegroundColour(Orange);
|
||||
return pxEt(L"75% cyclerate. Slight reduction of CPU requirements. Speedup for less demanding games, slows down others.");
|
||||
}
|
||||
case 0:
|
||||
|
@ -46,12 +48,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleRateSliderMsg( int val )
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour Orange = wxColour(255, 120, 0);
|
||||
m_msg_eeRate->SetForegroundColour(Orange);
|
||||
return pxEt(L"130% cyclerate. Moderate increase of CPU requirements. Variable framerate games may have higher internal framerates.");
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_msg_eeRate->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour LightRed = wxColour(255, 80, 0);
|
||||
m_msg_eeRate->SetForegroundColour(LightRed);
|
||||
return pxEt(L"180% cyclerate. Significant increase of CPU requirements. Variable framerate games will have higher internal framerates. FMVs may be slow. May cause stability problems.");
|
||||
}
|
||||
case 3:
|
||||
|
@ -78,12 +82,14 @@ const wxChar* Panels::SpeedHacksPanel::GetEECycleSkipSliderMsg( int val )
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour Orange = wxColour(255, 120, 0);
|
||||
m_msg_eeSkip->SetForegroundColour(Orange);
|
||||
return pxEt(L"Mild EE Cycle Skipping. Mild slow down for most games, but may help some games with mild VU starvation problems run at full speed.");
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_msg_eeSkip->SetForegroundColour(wxColour(L"Red"));
|
||||
const wxColour LightRed = wxColour(255, 80, 0);
|
||||
m_msg_eeSkip->SetForegroundColour(LightRed);
|
||||
return pxEt(L"Moderate EE Cycle Skipping. Slow down for most games, but may help some games with moderate VU starvation problems run at full speed.");
|
||||
}
|
||||
case 3:
|
||||
|
|
Loading…
Reference in New Issue