mirror of https://github.com/PCSX2/pcsx2.git
GS-d3d12: Fix command buffer log.
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@ -1854,7 +1854,7 @@ void GSDevice12::ExecuteCommandList(bool wait_for_completion, const char* reason
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void GSDevice12::ExecuteCommandListAndRestartRenderPass(bool wait_for_completion, const char* reason)
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{
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Console.Warning("Vulkan: Executing command buffer due to '%s'", reason);
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Console.Warning("D3D12: Executing command buffer due to '%s'", reason);
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const bool was_in_render_pass = m_in_render_pass;
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EndRenderPass();
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