From 3f1fb1fc3c0d3a24be6b83a96c7ffda7c3a6ab92 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Fri, 16 Dec 2022 11:34:17 +0100 Subject: [PATCH] GS-d3d12: Fix command buffer log. --- pcsx2/GS/Renderers/DX12/GSDevice12.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/DX12/GSDevice12.cpp b/pcsx2/GS/Renderers/DX12/GSDevice12.cpp index 6927b88734..bd8dda2b87 100644 --- a/pcsx2/GS/Renderers/DX12/GSDevice12.cpp +++ b/pcsx2/GS/Renderers/DX12/GSDevice12.cpp @@ -1854,7 +1854,7 @@ void GSDevice12::ExecuteCommandList(bool wait_for_completion, const char* reason void GSDevice12::ExecuteCommandListAndRestartRenderPass(bool wait_for_completion, const char* reason) { - Console.Warning("Vulkan: Executing command buffer due to '%s'", reason); + Console.Warning("D3D12: Executing command buffer due to '%s'", reason); const bool was_in_render_pass = m_in_render_pass; EndRenderPass();