mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add Full mipmap + Trilinear ps2 on GT4.
Better accurately render ground textures, makes it match sw renderer.
This commit is contained in:
parent
cb1817f440
commit
39ab409970
|
@ -154,6 +154,8 @@ PAPX-90512:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -304,6 +306,8 @@ PBPX-95524:
|
|||
region: "NTSC-Unk"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -315,6 +319,8 @@ PBPX-95601:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -373,6 +379,8 @@ PCPX-96649:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -700,6 +708,8 @@ SCAJ-20066:
|
|||
region: "NTSC-Unk"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters: #vuClampMode = 2 Text in GT mode works.
|
||||
- "SCAJ-20066"
|
||||
|
@ -1471,6 +1481,8 @@ SCAJ-30006:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -1492,6 +1504,8 @@ SCAJ-30007:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -1501,6 +1515,8 @@ SCAJ-30008:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -1603,6 +1619,8 @@ SCCS-60002:
|
|||
name: "Gran Turismo 4 [Review Copy]"
|
||||
region: "NTSC-C"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
SCED-50041:
|
||||
name: "Tekken Tag Tournament [Demo]"
|
||||
|
@ -2161,6 +2179,8 @@ SCED-52578:
|
|||
name: "Gran Turismo 4 BMW 1 Series Virtual Drive Dealership [Demo]"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
SCED-52619:
|
||||
name: "Official PlayStation 2 Magazine Demo 48"
|
||||
|
@ -2169,6 +2189,8 @@ SCED-52681:
|
|||
name: "Gran Turismo 4 BMW 1 Series Virtual Drive [Demo]"
|
||||
region: "PAL-M11"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
SCED-52687:
|
||||
name: "Formula One 04 [Demo]"
|
||||
|
@ -3240,6 +3262,8 @@ SCES-51719:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCES-51719"
|
||||
|
@ -3438,6 +3462,8 @@ SCES-52438:
|
|||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters: #vuClampMode = 2 Text in GT mode works.
|
||||
- "SCES-51719"
|
||||
|
@ -4670,6 +4696,8 @@ SCKA-20022:
|
|||
name: "Gran Turismo 4 Prologue"
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -5082,6 +5110,8 @@ SCKA-30001:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
@ -5481,6 +5511,8 @@ SCPS-15055:
|
|||
name: "Gran Turismo 4 - Prologue"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters: #vuClampMode = 2 Text in GT mode works.
|
||||
- "SCAJ-20066"
|
||||
|
@ -5866,6 +5898,8 @@ SCPS-17001:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -6035,6 +6069,8 @@ SCPS-19252:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -6071,6 +6107,8 @@ SCPS-19304:
|
|||
name: "Gran Turismo 4 - Prologue [PlayStation 2 The Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCAJ-20066"
|
||||
|
@ -7434,6 +7472,8 @@ SCUS-97328:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters: # Allows car imports from GT3 or something.
|
||||
- "SCUS-97328"
|
||||
|
@ -7793,6 +7833,8 @@ SCUS-97436:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
memcardFilters:
|
||||
- "SCUS-97328"
|
||||
|
@ -7997,6 +8039,8 @@ SCUS-97483:
|
|||
clampModes:
|
||||
vuClampMode: 2 # Text in GT mode works.
|
||||
gsHWFixes:
|
||||
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
|
||||
# Comments from old GameIndex.dbf for this Game.
|
||||
# eeClampMode = 3 Text in races works.
|
||||
|
|
Loading…
Reference in New Issue