GameDB: Add Full mipmap + Trilinear ps2 on GT4.

Better accurately render ground textures, makes it match sw renderer.
This commit is contained in:
lightningterror 2022-10-15 11:56:04 +02:00 committed by refractionpcsx2
parent cb1817f440
commit 39ab409970
1 changed files with 44 additions and 0 deletions

View File

@ -154,6 +154,8 @@ PAPX-90512:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -304,6 +306,8 @@ PBPX-95524:
region: "NTSC-Unk"
compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -315,6 +319,8 @@ PBPX-95601:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -373,6 +379,8 @@ PCPX-96649:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -700,6 +708,8 @@ SCAJ-20066:
region: "NTSC-Unk"
compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters: #vuClampMode = 2 Text in GT mode works.
- "SCAJ-20066"
@ -1471,6 +1481,8 @@ SCAJ-30006:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -1492,6 +1504,8 @@ SCAJ-30007:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -1501,6 +1515,8 @@ SCAJ-30008:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -1603,6 +1619,8 @@ SCCS-60002:
name: "Gran Turismo 4 [Review Copy]"
region: "NTSC-C"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
SCED-50041:
name: "Tekken Tag Tournament [Demo]"
@ -2161,6 +2179,8 @@ SCED-52578:
name: "Gran Turismo 4 BMW 1 Series Virtual Drive Dealership [Demo]"
region: "PAL-M5"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
SCED-52619:
name: "Official PlayStation 2 Magazine Demo 48"
@ -2169,6 +2189,8 @@ SCED-52681:
name: "Gran Turismo 4 BMW 1 Series Virtual Drive [Demo]"
region: "PAL-M11"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
SCED-52687:
name: "Formula One 04 [Demo]"
@ -3240,6 +3262,8 @@ SCES-51719:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCES-51719"
@ -3438,6 +3462,8 @@ SCES-52438:
region: "PAL-M5"
compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters: #vuClampMode = 2 Text in GT mode works.
- "SCES-51719"
@ -4670,6 +4696,8 @@ SCKA-20022:
name: "Gran Turismo 4 Prologue"
region: "NTSC-K"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -5082,6 +5110,8 @@ SCKA-30001:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.
@ -5481,6 +5511,8 @@ SCPS-15055:
name: "Gran Turismo 4 - Prologue"
region: "NTSC-J"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters: #vuClampMode = 2 Text in GT mode works.
- "SCAJ-20066"
@ -5866,6 +5898,8 @@ SCPS-17001:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -6035,6 +6069,8 @@ SCPS-19252:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -6071,6 +6107,8 @@ SCPS-19304:
name: "Gran Turismo 4 - Prologue [PlayStation 2 The Best]"
region: "NTSC-J"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCAJ-20066"
@ -7434,6 +7472,8 @@ SCUS-97328:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters: # Allows car imports from GT3 or something.
- "SCUS-97328"
@ -7793,6 +7833,8 @@ SCUS-97436:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
memcardFilters:
- "SCUS-97328"
@ -7997,6 +8039,8 @@ SCUS-97483:
clampModes:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
# Comments from old GameIndex.dbf for this Game.
# eeClampMode = 3 Text in races works.